No nodes loading in Add-on since the most recent update
kriminy opened this issue ยท 3 comments
Hey, I've tried clearing cache, disabling all add-ons but this one, but the add-on doesn't load any gathering nodes.
I enabled LUA errors, and got the following 2 error messages right as the game loaded:
#1
Message: ...Lite\scripts\libraries\AceAddon-3.0\AceAddon-3.0.lua:70: script ran too long
Count: 1
Stack: ...Lite\scripts\libraries\AceAddon-3.0\AceAddon-3.0.lua:70: script ran too long
[string "@interface\AddOns\GatherLite\scripts\libraries\AceAddon-3.0\AceAddon-3.0.lua"]:70: in function <...Lite\scripts\libraries\AceAddon-3.0\AceAddon-3.0.lua:65>
[string "@interface\AddOns\GatherLite\scripts\libraries\AceAddon-3.0\AceAddon-3.0.lua"]:498: in function `InitializeAddon'
[string "@interface\AddOns\GatherLite\scripts\libraries\AceAddon-3.0\AceAddon-3.0.lua"]:623: in function <...Lite\scripts\libraries\AceAddon-3.0\AceAddon-3.0.lua:615>
Locals: func = defined @interface\AddOns\GatherLite\scripts\main.lua:58
(*temporary) = false
(*temporary) = nil
(*temporary) = "script ran too long"
type = defined =[C]:-1
xpcall = defined =[C]:-1
errorhandler = defined @interface\AddOns\GatherLite\scripts\libraries\AceAddon-3.0\AceAddon-3.0.lua:61
#2
Message: ...Lite\scripts\libraries\AceAddon-3.0\AceAddon-3.0.lua:70: script ran too long
Count: 1
Stack: ...Lite\scripts\libraries\AceAddon-3.0\AceAddon-3.0.lua:70: script ran too long
[string "@interface\AddOns\GatherLite\scripts\libraries\AceAddon-3.0\AceAddon-3.0.lua"]:70: in function <...Lite\scripts\libraries\AceAddon-3.0\AceAddon-3.0.lua:65>
[string "@interface\AddOns\GatherLite\scripts\libraries\AceAddon-3.0\AceAddon-3.0.lua"]:498: in function `InitializeAddon'
[string "@interface\AddOns\GatherLite\scripts\libraries\AceAddon-3.0\AceAddon-3.0.lua"]:623: in function <...Lite\scripts\libraries\AceAddon-3.0\AceAddon-3.0.lua:615>
Locals: func = defined @interface\AddOns\GatherLite\scripts\main.lua:58
(*temporary) = false
(*temporary) = nil
(*temporary) = "script ran too long"
type = defined =[C]:-1
xpcall = defined =[C]:-1
errorhandler = defined @interface\AddOns\GatherLite\scripts\libraries\AceAddon-3.0\AceAddon-3.0.lua:61
I'm getting another LUA error after using a mining node. I wasn't sure if I should open another issue ticket with this or not.
Message: Interface\AddOns\GatherLite\scripts\methods.lua:264: attempt to perform arithmetic on field 'count' (a nil value)
Count: 4
Stack: Interface\AddOns\GatherLite\scripts\methods.lua:264: attempt to perform arithmetic on field 'count' (a nil value)
[string "=(tail call)"]: ?
[string "@interface\AddOns\GatherLite\scripts\methods.lua"]:264: in function UpdateNode' [string "@Interface\AddOns\GatherLite\scripts\methods.lua"]:289: in function
?'
[string "@interface\AddOns\DataStore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"]:119: in function <...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:119>
[string "=[C]"]: ?
[string "@interface\AddOns\DataStore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"]:29: in function <...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:25>
[string "@interface\AddOns\DataStore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua"]:64: in function `Fire'
[string "@interface\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua"]:120: in function <...\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals: