Addon prints before Glass is loaded are lost.
Grimonja opened this issue ยท 2 comments
Describe the bug
As title states. This is quite annoying developing with Glass loaded if you have some prints in Init phase.
Additional context (optional)
This can fixed by getting current messages from "DEFAULT_CHAT_FRAME" (GetNumMessages,GetMessageInfo) and adding it to Glass display at Init.
Thanks for reporting this! This is a known issue but apparently I haven't opened a ticket for it yet.
A bit unrelated, but when developing Glass, I don't use the main chatframe for debug messages. Instead I use ViragDevTool. It's a life saver.
Closed by #116