Classic era - Lua error
Slivo-fr opened this issue · 2 comments
I had this error multiple time during raid, it look like it prevented the addon to cycle over all the loots
6x GogoLoot\loot-Butin.lua:304: table index is nil
GogoLoot\loot-Butin.lua:304: in function `VacuumSlot'
GogoLoot\loot-Butin.lua:534: in function `doLootStep'
GogoLoot\loot-Butin.lua:554: in function <GogoLoot\loot.lua:474>
Locals:
self = <table> {
AUTO_ROLL_DISABLED = "{rt4} GogoLoot : Auto %s on BoEs Disabled!"
OUT_OF_RANGE = "{rt4} GogoLoot : Tried to loot %s to %s, but %s was out of range."
HideNotification = <function> defined @GogoLoot\loot.lua:145
creators = <table> {
}
CreateNotification = <function> defined @GogoLoot\loot.lua:153
SOFTRES_ROLL = "{rt4} GogoLoot : Per SoftRes.It List, %s will be rolled on by %s!"
ShowNotification = <function> defined @GogoLoot\loot.lua:185
validFilters = <table> {
}
SetSoftresProfile = <function> defined @GogoLoot\softres.lua:50
textToRarity = <table> {
}
textToName = <table> {
}
areWeMasterLooter = <function> defined @GogoLoot\loot.lua:236
validBOPInstances = <table> {
}
GetGroupMemberNames = <function> defined @GogoLoot\loot.lua:199
showLootFrame = <function> defined @GogoLoot\loot.lua:243
textToLink = <table> {
}
BuildConfig = <function> defined @GogoLoot\loot.lua:18
SOFTRES_LOOT = "{rt4} GogoLoot : Per SoftRes.It List, %s goes to %s!"
json = <table> {
}
_frame = <table> {
}
_inInstance = true
isInGroup = true
HandleSoftresLooted = <function> defined @GogoLoot\softres.lua:94
AUTO_ROLL_ENABLED = "{rt4} GogoLoot : Auto %s on BoEs Enabled!"
UnitName = <function> defined @GogoLoot\loot.lua:135
softresRemoveQueue = <table> {
}
HandleSoftresRollWin = <function> defined @GogoLoot\softres.lua:108
canOpenWindow = false
MirrorServerNames = <function> defined @GogoLoot\softres.lua:121
softresRemoveRoll = <table> {
}
BuildWeightedPlayerMap = <function> defined @GogoLoot\softres.lua:8
LOOT_TARGET_DISABLED_MESSAGE = "{rt4} GogoLoot : Master Looter Active! %s items will use Standard Master Looter Window!"
BuildUI = <function> defined @GogoLoot\ui.lua:89
IsCreator = <function> defined @GogoLoot\ui.lua:81
VacuumSlotSolo = <function> defined @GogoLoot\loot.lua:255
LOOT_TARGET_MESSAGE = "{rt4} GogoLoot : Master Looter Active! %s items will go to %s!"
ADDON_CONFLICT = "GogoLoot : You have multiple addons running that are attempting to interact with the loot window. This will cause problems. If you don't disable your other loot addons you will experience issues with GogoLoot."
conflicts = <table> {
}
SOFTRES_LOOT_HARD = "{rt4} GogoLoot : Per SoftRes.It Hard Reserve, %s goes to %s!"
HandleSoftresLoot = <function> defined @GogoLoot\softres.lua:132
SOFTRES_URL = "{rt4} GogoLoot : Softres.it URL https://softres.it/raid/%s"
SOFTRES_ACTIVE = "{rt4} GogoLoot : SoftRes.It List Imported! %s Reserves across %s Items included."
rarityToText = <table> {
}
VacuumSlot = <function> defined @GogoLoot\loot.lua:260
}
index = 4
playerIndex = <table> {
mimöelfe-finkle = 12
gnomeball-amnennar = 2
nena = 9
stealz-amnennar = 10
gimlou = 19
shiinook-finkle = 18
iti-finkle = 15
machette = 13
saefi-amnennar = 16
syldriel = 6
vladus = 17
fidelma-amnennar = 11
ayashiba-finkle = 8
gauloiskiki = 20
tutulle-amnennar = 5
laaly-amnennar = 1
doralina-amnennar = 3
delq = 4
purulex-finkle = 7
wathson-finkle = 14
}
validPreviouslyHack = <table> {
wathson-finkle = true
}
lootLink = "|cffa335ee|Hitem:19885::::::::60:::::::|h[Mauvais oeil de Jin'do]|h|r"
color = "a335ee"
rarity = 4
doLoot = true
id = 19885
softresResult = <table> {
1 = "Gimlou"
2 = "Doralina"
}
targetPlayerName = "wathson-finkle"
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
1 = "Gimlou"
2 = "Doralina"
}
(for control) = 2
_ = 2
player = "Doralina"
lower = "doralina"
(*temporary) = <table> {
19 = <table> {
}
}
(*temporary) = nil
(*temporary) = <table> {
1 = "doralina"
2 = 19885
}
(*temporary) = "doralina"
(*temporary) = 19885
(*temporary) = "table index is nil"
debug = <function> defined @GogoLoot\loot.lua:6
ItemInfoCache = <table> {
|cff1eff00|Hitem:19705::::::::60:::::::|
It's the names... I think there's a fix coming soon on this. I don't play much any more. Ping @AeroScripts for an update. Cheers!