Is it possible to mimic the function irrelevant if more from Vuhdo in Grid2?
DamienShahan opened this issue ยท 8 comments
In Vuhdo there is a function called "irrelevant if more" that lets your define a specific color, if the player has more than the entered amount of life.
In Grid2 I can't find a similar option und way to mimic the function. In Grid2 you can define the gradient colors, but I don't see how to add a 4th color for players at max life.
If I set "Full Health" to dark green, then the gradient between green and yellow is pretty dark.
On the right side you can see the same effect in vuhdo, but I want to use grid2 for next tier.
You can use health-deficit or health low, and link the status to the bar colors indicator tab with a higher priority.
For example if your bar colors tab has:
health-low
health-current
health-current color will be used when the player is at full health, and health-low when not.
One advise if you are going to use fixed colors, for example always green for health current, its more efficient to define and use a green static color status (statuses/colors section to create color statuses) instead of using health-current, so your bar colors tab
should looks like:
health-low
color:green
Try out 2.2.8-beta version, I added a invert status option to HealthLow status.
I am sorry for being unclear in my post. I want to keep the smooth color gradient from health-current, however use it for 0%-99% life. Then at 100% have a different color set, like color:darkgreen.
Setting health-low then health-current, means players only have 1 single color when less than full health (since health-low can only have 1 color).
Like this, the color does a hard jump from one color to the next at the life % thresholds.
Omg, it is perfect. Thank you so much. <3
Do you have a donation or paypal friends link?
Only the donate button in curseforge:
https://www.curseforge.com/wow/addons/grid2