Grid2

Grid2

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After the latest update (2.8.66-beta), Grid2 can't initialize properly (UpdatePlayerDispelTypes is nil)

AlexFolland opened this issue ยท 2 comments

commented

Here's the error:

2x Grid2/GridCore.lua:171: attempt to call method 'UpdatePlayerDispelTypes' (a nil value)
[string "@Grid2/GridCore.lua"]:171: in function <Grid2/GridCore.lua:147>
[string "=[C]"]: ?
[string "@Ace3/AceAddon-3.0-13/AceAddon-3.0.lua"]:66: in function <Ace3/AceAddon-3.0/AceAddon-3.0.lua:61>
[string "@Ace3/AceAddon-3.0-13/AceAddon-3.0.lua"]:523: in function `EnableAddon'
[string "@Ace3/AceAddon-3.0-13/AceAddon-3.0.lua"]:626: in function <Ace3/AceAddon-3.0/AceAddon-3.0.lua:611>

Locals:
self = <table> {
 indicatorSorted = <table> {
 }
 modules = <table> {
 }
 statusLibrary = <table> {
 }
 defaultModulePrototype = <table> {
 }
 isTBC = false
 roster_names = <table> {
 }
 isClassic = false
 statusPrototype = <table> {
 }
 roster_my_units = <table> {
 }
 optionsFrame = Frame {
 }
 isVanilla = false
 setupFunc = <table> {
 }
 name = "Grid2"
 party_indexes = <table> {
 }
 isWoW90 = true
 owner_of_unit = <table> {
 }
 AlignPoints = <table> {
 }
 indicatorPrototype = <table> {
 }
 playerClassSpec = "HUNTER1"
 profiles = <table> {
 }
 isCata = false
 db = <table> {
 }
 baseName = "Grid2"
 debuffTypeColors = <table> {
 }
 debuffTypeSpells = <table> {
 }
 isDevelop = false
 roster_pets = <table> {
 }
 statuses = <table> {
 }
 API = <table> {
 }
 debuffPlayerDispelTypes = <table> {
 }
 defaultModuleState = true
 roster_deads = <table> {
 }
 roster_types = <table> {
 }
 groupType = "solo"
 grouped_players = <table> {
 }
 statusTypes = <table> {
 }
 instMaxGroup = 1
 debugFrame = ChatFrame1 {
 }
 indicatorTypes = <table> {
 }
 indicatorEnabled = <table> {
 }
 indicators = <table> {
 }
 enabledState = true
 roster_faked = <table> {
 }
 raid_indexes = <table> {
 }
 roster_units = <table> {
 }
 grouped_units = <table> {
 }
 roster_players = <table> {
 }
 roster_guids = <table> {
 }
 instMaxPlayers = 1
 defaultModuleLibraries = <table> {
 }
 defaults = <table> {
 }
 versionstring = "Grid2 v2.8.66-beta"
 playerClass = "HUNTER"
 orderedModules = <table> {
 }
 versionCli = 110007
 instType = "other"
 pet_of_unit = <table> {
 }
 defaultColors = <table> {
 }
 tooltipFunc = <table> {
 }
 isWrath = false
}
(*temporary) = nil
(*temporary) = <table> {
 indicatorSorted = <table> {
 }
 modules = <table> {
 }
 statusLibrary = <table> {
 }
 defaultModulePrototype = <table> {
 }
 isTBC = false
 roster_names = <table> {
 }
 isClassic = false
 statusPrototype = <table> {
 }
 roster_my_units = <table> {
 }
 optionsFrame = Frame {
 }
 isVanilla = false
 setupFunc = <table> {
 }
 name = "Grid2"
 party_indexes = <table> {
 }
 isWoW90 = true
 owner_of_unit = <table> {
 }
 AlignPoints = <table> {
 }
 indicatorPrototype = <table> {
 }
 playerClassSpec = "HUNTER1"
 profiles = <table> {
 }
 isCata = false
 db = <table> {
 }
 baseName = "Grid2"
 debuffTypeColors = <table> {
 }
 debuffTypeSpells = <table> {
 }
 isDevelop = false
 roster_pets = <table> {
 }
 statuses = <table> {
 }
 API = <table> {
 }
 debuffPlayerDispelTypes = <table> {
 }
 defaultModuleState = true
 roster_deads = <table> {
 }
 roster_types = <table> {
 }
 groupType = "solo"
 grouped_players = <table> {
 }
 statusTypes = <table> {
 }
 instMaxGroup = 1
 debugFrame = ChatFrame1 {
 }
 indicatorTypes = <table> {
 }
 indicatorEnabled = <table> {
 }
 indicators = <table> {
 }
 enabledState = true
 roster_faked = <table> {
 }
 raid_indexes = <table> {
 }
 roster_units = <table> {
 }
 grouped_units = <table> {
 }
 roster_players = <table> {
 }
 roster_guids = <table> {
 }
 instMaxPlayers = 1
 defaultModuleLibraries = <table> {
 }
 defaults = <table> {
 }
 versionstring = "Grid2 v2.8.66-beta"
 playerClass = "HUNTER"
 orderedModules = <table> {
 }
 versionCli = 110007
 instType = "other"
 pet_of_unit = <table> {
 }
 defaultColors = <table> {
 }
 tooltipFunc = <table> {
 }
 isWrath = false
}
(*temporary) = "attempt to call method 'UpdatePlayerDispelTypes' (a nil value)"
commented

Try out version 2.8.67-beta.

commented

Yup, that fixed it. Thanks!