Grid2

Grid2

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LUA Error on glowborder indicator (?)

holypalaswe opened this issue ยท 1 comments

commented

Grid2 v2.8.80 on Cataclysm Classic.

I use a glowborder indicator with a single debuff added to it, it has been working fine until today.
I got the lua error everytime the debuff was removed, and even after the debuff was gone, the glow stayed until I /reload'ed after bossfight.
One weird thing about the error was the buggrabber didnt not grab it, it popped up the default way.
https://www.twitch.tv/videos/2455197766?t=1h7m27s

Time: Sat May 10 16:49:28 2025
Count: 2
Stack: Attempted to release inactive object 'table: 000001E3286392C0'
[string "@Interface/AddOns/Blizzard_SharedXMLBase/Pools.lua"]:79: in function <Interface/AddOns/Blizzard_SharedXMLBase/Pools.lua:68>
[string "=(tail call)"]: ?
[string "@Interface/AddOns/Grid2/Libs/LibCustomGlow-1.0/LibCustomGlow-1.0.lua"]:350: in function `GlowStop'
[string "@Interface/AddOns/Grid2/modules/IndicatorBorderGlow.lua"]:29: in function `OnUpdate'
[string "@Interface/AddOns/Grid2/GridIndicator.lua"]:101: in function `Update'
[string "@Interface/AddOns/Grid2/modules/StatusAuras.lua"]:149: in function <Interface/AddOns/Grid2/modules/StatusAuras.lua:63>

Locals: self = <table> {
 activeObjects = <table> {
 }
 proxy = <table> {
 }
 activeObjectCount = <table> {
 }
 capacity = Infinite
 inactiveObjects = <table> {
 }
}
object = Frame {
 info = <table> {
 }
 timer = 0.798400
 masks = <table> {
 }
 textures = <table> {
 }
 name = "_PixelGlowglowborder"
}
canFailToFindObject = nil
active = false```
commented

It looks like this LibCustomGlow library bug reported here:
WeakAuras/WeakAuras2#5834
and fixed here:
Stanzilla/LibCustomGlow@dc135fe

Grid2 2.8.81 includes a fixed library.