Target range "alpha" on classic cata
strickland opened this issue ยท 7 comments
Game version: Cata
Addon version: v2.8.90
Description:
I use target frames on grid2, the alpha on my target is always active even if I am in melee range, (see screenshot below) - I tried disabling the range status and then it worked fine, but I need range status for my grid raidframes (friendlys), thus enabling it then I also tried going into alpha indicator & there I've chosen -> load -> unit type, and I unchecked target from there, and just kept players & bosses up...problem wasn't solved, I also just kept players and removed bosses, still same problem.
To add to this, I use the same exact setup on Classic SoD and it works fine there!
P.S. I am melee class, so in SoD the range alpha on my target is active when my target is away from my melee range, then once I be in melee range it lights up., meanwhile my friendly players grids lights up for the default normal range for buffs which is good that my friendly players not a melee range cause that would be insane :D, but in Cata that doesn't work! at all.
Its a visual bug in the configuration code, alpha and border indicators should not display load conditions, because they are not implemented for this type of indicators.
I just forgot that load conditions are not implemented for non-frame indicators like alpha, border and background.
Load conditions for alpha and border indicators will be removed in next beta.
oh thanks for the reply, I am just a low level char...started just today now level 5
I did go to alpha/load and clicked twice on "unit type" then selected players, same thing in the screenshot above nothing happened.
here's my range configuration, I did uncheck Range by class also same thing....maybe you're right cause i am low level? lets see
The issue is that warrior does not have any mele ability until level 7, and the addon uses taunt or rend abilities to check the mele range, but rend ability is not available until level 7.
So at level 7 mele range must start working. Anyway i will try to change the behaviour of the range status to not fade out if the ability is not available yet.
Which class are u playing, what is your toon level ? (at low level some classes has almost no abilities so some types of range checks cannot work), and what is your range status configuration ?
You can see the configuration of range status in:
"Statuses/Targeting&Distances/Range"
In indicators/Alpha/Load tab you can configure a filter for the alpha status:
Click twice on the "Unit Type" option and then you can check only the "Players" option, to use the range status only for players in the group or raid and not for target, focus, or another type of frames.
You are absolutely right, as soon as I hit lvl 7 and learned Rend, the melee range worked perfectly on "target".
Thanks, and sorry for disturbing you.
Click twice on the "Unit Type" option and then you can check only the "Players" option, to use the range status only for players in the group or raid and not for target, focus, or another type of frames.
This may not be working properly. Regardless of the load conditions for the Alpha indicator, it still applies to the target, targetoftarget, and focus frames. Tested on both Cata and MOP.
I've also noticed this with the border indicator.
Apologies if I'm misunderstanding how these load conditions work.


