Grid2

Grid2

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boss6-boss8 updates for Prototype Pantheon

Opened this issue ยท 14 comments

commented

Hey there,

for Prototype Pantheon it would be good to track the units boss5. boss6, boss7, boss8 as those can be the seeds which need to be healed up throughout the fight.

I did a quick test setting up a custom header with these units.

  • it does populate them correctly
  • with "use Blizzard Frames" disabled I'm able to interact with those! (yeah!)
  • only boss5 does receive updates (hp and/or buffs)

Here is a quick screengrab:
(at around 2:28 into the fight, I'm trying to test)
https://www.youtube.com/watch?v=8c0FOHAeJ2c

commented

Hey there,

I did a quick test using Vudho (to see if they indeed work), as well as testing another Addon suggested to me (https://www.curseforge.com/wow/addons/kextrabossframes)

They both seem to work correctly:
https://youtu.be/7zdLMT0iBMY

commented

I just reviewed the latest blizzard code for patch 9.2, and it seems the game only tracks and create boss1 to boss5 units, in my game client this code:
/script print(MAX_BOSS_FRAMES)
only prints 5, that is the maximum boss frames tracked by the game.
Which extra addon are you using to display boss6 to boss8 ?, because these units should not exist.

commented

Hey,

I've setup an addition custom header and simply used boss6,7,8 there:
image

I've heard Vudhoo does support it somehow as well.
And someone mentioned those unit would be tract via arena1, arena2 etc

edit:
maybe this commit might help: https://gitlab.vuhdo.io/vuhdo/vuhdo/-/commit/848b302d7147a4c5506aaf9931379d0b551ddd83

commented

In a Grid2 custom header you can type any text, grid2 does not check if the unit is valid or not at that point.
Its seems the blizzard code is bugged, Blizzard forgot to update and track the new frames in the game.
I can add the missing bosses units to the standard grid2 raid frames, after this change you don't need to create a custom header (only enable the show bosses units option), but this does not mean that the new units are going to work well, once created the units are managed by the game not grid2, so i dont know if this is going to work without further blizzard fixes.

commented

Hey again,

it seems ElvUI also added support for those boss-units:
image

I've had a quick look at the commits... this one seems to implement most of the update logic, which is all custom
tukui-org/ElvUI@e655d0b

commented

I added a timer to update the bugged bosses frames in version 2.0.37-beta. Not tested, i have no access to the Prototype Pantheon boss.

commented

I tested it tonight in LFR. The HP and indicators weren't updating, though mouseover heals were casting on the frames

commented

Which update frequency are you using for the health updates, normal or instant ?
The option is on statuses/health&heals/health-current.

commented

Instant

commented

Instant update frequency does not work with new bosses units, because combat log events are not fired on these units so the addon cannot calculate the future health in advance. Blizzard has to fix this mess and add the missing code and events to the game, Tired of adding trillion of tricks to the addon because blizzard does not fix his own bugs :(
I can try to fix this thing in another way but then only health is going to be updated (another indicators will not work in the new bosses frames).

commented

is it possible to force the non-instant update frequency setting for just those units? This does sound incredibly frustrating to deal with; I appreciate your effort to work it out for us!

commented

Try out 2.0.38-beta, i moved the fix to health status, so this version must update the health even with instant updates. Keep in mind that auras and some other statuses are not going to work on the bugged bosses units,
I added a"Units per Column" and "Hide Empty" options to Layouts/General for bosses units, with this new options there is not necessary to create custom headers to display bosses, enabling the "Display Bosses Units" in this section should be enough.

commented

awesome I'll check it out. Having working health bars would be plenty, though statuses would be nice, it's not that hard to deal without them for this use case

commented

The health updates now! And the ability to split the boss units up is very welcome as well.