Random RED Blocks after using Disable Block function
LarryThiessen opened this issue · 7 comments
🔵 Describe the bug:
Random RED Blocks after using Disable Block function
🔵 To reproduce: (Steps to reproduce the behavior)
- Disable a Block > Hit Save
- Opening and Closing GSE Produces Random RED Blocks though out the GSE UI
- See Screen Shot
🔵 The error:
No Error captured
🔵 Expected behavior:
ONLY have the Disable Blocks turn RED > OR Disable this RED Function altogether to prevent Random RED Blocks from appearing all over the GSE UI
🔵 Desktop (please complete the following information):
- OS: Windows 10 64bit
- Game Version Retail 9.1.0
🔵 GSE Version:
- Version: GSE 3.0.42 - Has been happening since Disable Blocks have been implemented
- Downloaded From: [e.g. https://www.curseforge.com]
🔵 Additional context:
Issue was closed before without a fix
This is another of those “it doesn’t happen to me things” by that I mean I can’t make this happen and it doesn’t randomly happen to me. We need more data.
I looked at the macro again, and it now displays correctly, i.e. the only red block is the one I have disabled.
I've gone back to the location where I got the screen shot and added a quest I had, did some edits to the macro and it's displaying correctly.
Not sure sending the macro would be useful (although I can).
Interestingly, I was trying to add a line ("/castsequence [nomod,nochanneling] reset=target Hunter's Mark, null") to the KeyPress variable and it kept showing the spell ("Hunter's Mark") in white at the same time I was getting the funny display. Eventually, I got the line to take and it is working fine (i know using cast sequence has potential issues).
I'll keep an eye on this to see if it shows up again.