GSE: Sequences, Variables, Macros

GSE: Sequences, Variables, Macros

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[ENH] Allow for macros to be "disabled" reducing resource usage for unused macros.

TimothyLuke opened this issue ยท 3 comments

commented

๐ŸŸข How does GSE currently work
GSE currently compiles every macro present for a class. If you have macros that you want to store but not necessarily use this increases loading times.

๐ŸŸข Describe the solution you'd like
GSE1 allowed for a macro to be disabled. This would prevent it being loaded and still allow it to be worked on. It might be worth bringing this feature back

๐ŸŸข Describe alternatives you've considered
The alternative would be to look for the macro icon and if it exists then load the macro but treat "blue book" sequences as disabled.

commented

Have gone the path of if the macro has a macroStub then it will be created. If it doesn't then it won't. Have done it at the create button part in the first case. This means that when a macro stub is created it will create a button for a new macro.

commented

The alternate solution listed above was implemented.

commented

I have just logged in the game and it's just taken 10.56 seconds to load the game (after the character selection screen).
It's a huge increase of loading times for me (it was ~19.50 seconds before).

Thank you very much for this improvement, Timothy.