[BUG] Debugger not working?
GaryREM opened this issue Β· 1 comments
When I try debugging, I can't seem to see any details. Cannot find any options that help.
π΅ To reproduce: (Steps to reproduce the behavior)
Open debugger and Enable.
Begin debugging macro by repeatedly activating macro ke.
π΅ The error:
No errors, but content only appears to show 1st item in the KeyPress variable.
π΅ Screenshots:
π΅ Expected behavior:
Expect to see listing of spells
π΅ GSE.lua file:
π΅ Desktop (please complete the following information):
- OS: macOS 12.0
- Game Version : retail 9.1
π΅ GSE Version:
- Version: 3.0.45
- Downloaded From: https://www.curseforge.com
Hi Gary,
This is a result of the way you have written your macro. The first ability it sees in each actions stack (See Compiled template is Dash. You will need to reorder your pet abilities to be after your characters action for the debugger to be able to see into your macro.
This is similar to #1039 this isnβt a bug but working as expected. Moving this to a discussion.
TimothyLuke
β¦ On 4 Sep 2021, at 5:01 am, GaryREM ***@***.***> wrote:
ο»Ώ
π΅ Describe the bug:When I try debugging, I can't seem to see any details. Cannot find any options that help.
π΅ To reproduce: (Steps to reproduce the behavior)
Open debugger and Enable.
Begin debugging macro by repeatedly activating macro ke.
π΅ The error:
No errors, but content only appears to show 1st item in the KeyPress variable.
π΅ Screenshots:
π΅ Expected behavior:
Expect to see listing of spells
π΅ GSE.lua file:
GSE copy.lua.txt
π΅ Desktop (please complete the following information):
OS: macOS 12.0
Game Version : retail 9.1
π΅ GSE Version:
Version: 3.0.45
Downloaded From: https://www.curseforge.com
β
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