GSE: Sequences, Variables, Macros

GSE: Sequences, Variables, Macros

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[BUG] Editor sometimes shows spellID instead of spell name.

NaomiErin opened this issue Β· 2 comments

commented

πŸ”΅ Describe the bug:
This is a difficult one to explain but I will do my best. When I first import a macro and I didn't have a particular spell or ability yet, it would always display as 'White Text' for single abilities or 'Red Text' if it was part of a chain and spells or abilities that I have learned would show up as 'Blue Text'

What seems to be happening now is all spells/ abilities learned or not, are showing up as blue text but the strangest part is, if I hit the configuration tab and then go back to the macro tab the spells/ abilities are replaced by a set of numbers, which I am assuming is the number associated with a said spell?

πŸ”΅ To reproduce: (Steps to reproduce the behaviour)

  1. Go to 'edit macro, then click on the configuration tab, then back to the macro tab'

πŸ”΅ The error:
There is no error message applied here.

πŸ”΅ Screenshots:
GSE

πŸ”΅ Expected behaviour:
As explained in the opening paragraph

πŸ”΅ GSE.lua file:
Please provide your GSE.lua file or the export string for the specific macro that is causing an issue.
GSE.lua.txt

πŸ”΅ Desktop (please complete the following information):

  • OS: [Windows 10 64bit]
  • Game Version [retail (9.1.5)]

πŸ”΅ GSE Version:

  • Version: [e.g. 3.0.5.3]
  • Downloaded From: [https://www.curseforge.com]

πŸ”΅ Additional context:
Add any other context about the problem here.

commented

Hi Naomi,

This is a duplicate of #972 however for you it seems to be happening more often.

What is happening is GSE stores the ID and when you edit it asks WoW what the spell name is in the language you are playing in. If it doesn’t get a response it returns the number.

commented

I havent seen this for a while - is this still occuring for people?