[BUG] Non-removable invulnerable macro in sequence menu
hustlerwrld opened this issue ยท 2 comments
๐ต Describe the bug:
When you assign a name to a macro that exceeds the permissible limit, the macro becomes buggy โ it can't be removed from the sequence menu later.
๐ต To reproduce: (Steps to reproduce the behavior)
Watch this video of it
https://www.kapwing.com/videos/62cf98d4069c0d0088fe609d
๐ต The error:
๐ต GSE.lua file:
This is my full GSE.lua
https://disk.yandex.ru/d/YgNa1kA4NCTKqQ
๐ต Desktop :
- Windows 7 64bit
- Game Version [retail (9.2.5)]
๐ต GSE Version:
- Version: [3.0.74]
- Downloaded From: https://www.curseforge.com
๐ต Additional context:
Even the name of this macro becomes empty afterwards. I tried to delete this failed macro in every way, but it can't be done and it is now firmly inscribed in the sequence menu.
Mate i need the file 1 level up from this. This one doesn't contain you rmacros but only character specific stuff.
GSE_C = {
}
GSELegacyLibraryBackup = nil
The one 1 level up contains a ton more information