GSE: Sequences, Variables, Macros

GSE: Sequences, Variables, Macros

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[BUG] Processing Loop Variables caused LUA Error with Repeat Blocks

sringo22 opened this issue ยท 3 comments

commented

๐Ÿ”ต Describe the bug:
LUA error received after updating GSE Addon. Too many macro executions (5 or more) and the LUA pops up.

๐Ÿ”ต To reproduce: (Steps to reproduce the behavior)
multiple clicks of GSE Rotation leads to LUA error.

๐Ÿ”ต The error:
Paste the error message in this blockquote.

Message: Interface\AddOns\GSE\API\StringFunctions.lua:60: attempt to call method 'gsub' (a nil value)
Time: Fri Sep 16 08:50:58 2022
Count: 1
Stack: Interface\AddOns\GSE\API\StringFunctions.lua:60: attempt to call method 'gsub' (a nil value)
[string "@Interface\AddOns\GSE\API\StringFunctions.lua"]:60: in function `SplitMeIntolines'
[string "@Interface\AddOns\GSE\API\Translator.lua"]:33: in function `ProcessLoopVariables'
[string "@Interface\AddOns\GSE\API\Storage.lua"]:1179: in function `processAction'
[string "@Interface\AddOns\GSE\API\Storage.lua"]:1386: in function `CompileTemplate'
[string "@Interface\AddOns\GSE\API\Storage.lua"]:536: in function `OOCUpdateSequence'
[string "@Interface\AddOns\GSE\API\Events.lua"]:562: in function `?'
[string "@Interface\AddOns\Details\Libs\AceTimer-3.0\AceTimer-3.0.lua"]:55: in function <...ce\AddOns\Details\Libs\AceTimer-3.0\AceTimer-3.0.lua:50>

Locals: str = <table> {
 Action = "~~KeyPress~~
/cast [combat] Victory Rush
~~KeyRelease~~
/use [combat,nochanneling] 13
/use [combat,nochanneling] 14"
 Interval = 3
}
t = <table> {
}
helper = <function> defined @Interface\AddOns\GSE\API\StringFunctions.lua:55
(*temporary) = <function> defined @Interface\AddOns\GSE\API\StringFunctions.lua:55
(*temporary) = nil
(*temporary) = <table> {
 Action = "~~KeyPress~~
/cast [combat] Victory Rush
~~KeyRelease~~
/use [combat,nochanneling] 13
/use [combat,nochanneling] 14"
 Interval = 3
}
(*temporary) = "(.-)
?
"
(*temporary) = <function> defined @Interface\AddOns\GSE\API\StringFunctions.lua:55
(*temporary) = "attempt to call method 'gsub' (a nil value)"
GSE = <table> {
 GetTimestamp = <function> defined @Interface\AddOns\GSE\API\StringFunctions.lua:257
 GetClassIcon = <function> defined @Interface\AddOns\GSE\API\CharacterFunctions.lua:66
 Update3023 = <function> defined @Interface\AddOns\GSE\API\OneOffEvents.lua:21
 GetResetOOC = <function> defined @Interface\AddOns\GSE\API\CharacterFunctions.lua:185
 RequestSequence = <function> defined @Interface\AddOns\GSE\API\Serialisation.lua:331
 CloneSequence = <function> defined @Interface\AddOns\GSE\API\Storage.lua:37
 SplitCastSequence = <function> defined @Interface\AddOns\GSE\API\StringFunctions.lua:65
 ObjectExists = <function> defined @Interface\AddOns\GSE\API\StringFunctions.lua:252
 RemoveComments = <function> defined @Interface\AddOns\GSE\API\StringFunctions.lua:341
 GetCurrentTalents = <function> defined @Interface\AddOns\GSE\API\CharacterFunctions.lua:109
 UnregisterComm = <function> defined @Interface\AddOns\Bagnon\common\Wildpants\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:153
 StopOOCTimer = <function> defined @Interface\AddOns\GSE\API\Events.lua:548
 OutputQueue = <table> {
 }
 MediaPath = "Interface\Addons\GSE\Media"
 inArena = false
 PerformOneOffEvents = <function> defined @Interface\AddOns\GSE\API\OneOffEvents.lua:6
 DebugDumpButton = <function> defined @Interface\AddOns\GSE\API\Storage.lua:554
 GetSpecNames = <function> defined @Interface\AddOns\GSE\API\CharacterFunctions.lua:95
 inScenario = false
 TableDiff = <function> defined @Interface\AddOns\GSE\API\StringFunctions.lua:314
 inTimeWalking = false
 GSSlash = <function> defined @Interface\AddOns\GSE\API\Events.lua:457
 LoadStorage = <function> defined @Interface\AddOns\GSE\API\Storage.lua:255
 inDungeon = false
 UsedSequences = <table> {
 }
 PerformPrint = <function> defined @Interface\AddOns\GSE\API\Init.lua:83
 ImportCompressedMacroCollection = <function> defined @Interface\AddOns\GSE\API\Storage.lua:289
 LoadWeakAura = <function> defined @Interface\AddOns\GSE\API\CharacterFunctions.lua:142
 UpdateIcon = <function> defined @Interface\AddOns\GSE\API\Storage.lua:744
 ADDON_LOADED = <function> defined @Interface\AddOns\GSE\API\Events.lua:195
 miniMapHide = <function> defined @Interface\AddOns\GSE_LDB\LDBProvider.lua:171
 RegisterMessage = <function> defined @Interface\AddOns\Bagnon\common\Wildpants\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:90
 UnregisterMessage = <function> defined 

๐Ÿ”ต Screenshots:
If applicable, add screenshots to help explain your problem.

๐Ÿ”ต Expected behavior:
No LUA errors

๐Ÿ”ต GSE.lua file:
Please provide your GSE.lua file or the export string for the specific macro that is causing an issue.

#showtooltip
/click [button:2] EA_AW_OB RightButton; [button:3] EA_AW_OB MiddleButton; [button:4] EA_AW_OB Button4; [button:5] EA_AW_OB Button5; EA_AW_OB

GSE.lua.txt

๐Ÿ”ต Desktop (please complete the following information):
Windows 11 game version 9.2.7.45338

๐Ÿ”ต GSE Version:

๐Ÿ”ต Additional context:
Only started on last addon update.

commented

Note: by manually reverting to GSE 3.1.04 everything is working again.

commented

This is not an issue with the normal 3.1.05 and has been fixed for the upcoming 3.1.06

commented