[BUG] Calling sequences without icon fails after login (until re-save)
Elandril opened this issue · 1 comments
🔵 Describe the bug:
When I use a /click EXTRA
to call another sequence "EXTRA" (without icon) this does not work until I edit and re-save the EXTRA sequence (no changes). I have to do this after every logon.
🔵 To reproduce: (Steps to reproduce the behavior)
- Make a sequence "EXTRA" that casts something. Do not create an icon for it.
- Make a sequence "MAIN" with the following contents in KeyPress:
/click EXTRA
and create an icon for it. - Logout and login again.
- Execute MAIN.
- EXTRA does not fire.
- Open the sequence EXTRA in editor and save.
- Execute MAIN.
- EXTRA fires.
🔵 The error:
No error message.
🔵 Expected behavior:
The EXTRA sequence should be executed.
🔵 Desktop (please complete the following information):
- OS: Windows 11 64bit
- Game Version: retail (10.0.2)
🔵 GSE Version:
- Version: 3.1.26
- Downloaded From: https://www.curseforge.com
This isn’t a bug but actually what is expected. From #1035 a template is not compiled unless it has an icon. This is a deliberate thing so you can disable a template and not have the on login performance hit associated with creating every template in your GSE Lobrary.
The solution for your child macro is to hit the “Create Icon” button. You don’t have to drag it to your action bars, the icon just has to exist.