GSE: Sequences, Variables, Macros

GSE: Sequences, Variables, Macros

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[BUG]

amon7777 opened this issue · 3 comments

commented

🔵 Describe the bug:
Each GSE template stores the underlying ID not the spell name...but when it is inside a variable, this seems not ..I use the german version of the game...all is right above the different language but not the content of the variables ( often keypress, key release..)
the content of variables are stored in the origin language, not the ID code of the spells

commented

As a variable can contain programming code as well as simple commands this isn’t a bug but a design limitation. Unfortunately to have the functionality that programmable variables give thee has to be a trade off.

commented
commented