[BUG] macro variable saved without using spellid?
EniacR opened this issue ยท 1 comments
๐ต Describe the bug:
my client is not in English. Every time I import a macro all the spells are automatically imported correctly except those in the variables.
I find these in the native language of whoever created the macro and every time I have to modify them manually
it appears these are saved as text and not as spellID
๐ข Describe the solution you'd like
Would it be possible to extend the saving of spell by id also to macro variables? and I don't know if it already works like this (I've never had the chance to check) to use the same system for items and toys?
It depends on the variable. Simple strings are usually translated. If you have a look at https://github.com/TimothyLuke/GSE-Advanced-Macro-Compiler/wiki/Useful-Variables some of those are not exactly translatable. Unfortunately macros have to run in the native language. Until they allow casting by ID instead of localised name there is nothing else I can do in this space.