GSE: Sequences, Variables, Macros

GSE: Sequences, Variables, Macros

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[BUG] Rework editor to allow for Macrotext return

lloskka opened this issue Β· 13 comments

commented
  • Fix using the Drop Down - it wont save the spell
  • Rework the box to fit multiline editor
  • WHen doing multiline show final block character count

πŸ”΅ Describe the bug:

cursor , under unit name does not work ( WAR WITHIN BETA )

πŸ”΅ To reproduce: (Steps to reproduce the behavior)

Make action block, with just Earthquake for spell, and cursor for unit name.

πŸ”΅ The error:

No error on screen.

πŸ”΅ Screenshots:

WoWScrnShot_060724_212758

πŸ”΅ Expected behavior:

Cast on ground, as it was in Dragonflight.

If you create a single macro under / macro /cast [@cursor] Earthquake it works as intended.

πŸ”΅ GSE.lua file:

GSE.lua.txt

πŸ”΅ Desktop (please complete the following information):

  • OS: Windows 11 Pro 23H2
  • Game Version 11.0.0.55000

πŸ”΅ GSE Version:

  • Version: GSE-3.2.00-alpha1-PatronBuild
  • Downloaded From: Discord # gse-resources

πŸ”΅ Additional context:

I have tried [@cursor] , @cursor , cursor , [cursor] even with paladin final reckoning happens too aswell on @cursor .

OAK ( fellow companion from discord ) , it it happens to him too ( but @player or player )

commented

Could also put that on a mod in the /macro rather than the GSE component

commented

So until UnitExists("cursor") returns True , nothing to do then right?

Do you think blizzard will change it along the beta ?!

Now we will be limited to classes that dont have @cursor on ground.

Is this really happening?! :(

Very Thanks Tim, you can close it if you want, or leave it open for the future ( up to you ).

commented

Depends - can still use player and be in melee for it but at the moment we need Blizzard to fix this.

commented

What happens in /macro has no crossover with GSE’s part. These are two completely separate entities. That /cast line with mouseover will effectively block the GSE /click line. It can never execute as GCD lock has been triggered front the /cast irrespective of if the cast worked or not.

the compile error is most likely related to using a loop in GSE #1435

commented

Adding a bit more info.

Thought of adding earthquake to /macro like this ( remember standalone by itself in a lonely /macro [@cursor] Earthquake it works ) :

#showtooltip
/targetenemy [noharm] [dead]
/startattack
/cast [@cursor] Earthquake
/click [button:1] SHAMELAOE LeftButton t; SHAMELAOE

The result gave me an GSE print error on main window chat with cannot compile and fix it .

Hope this helps.

commented

As i suffered today, i know there are separate parts yes.

when you say mouseover... is not the same as cursor for on ground abilities, as far i can remember ( have not tried but mouseover on ground? hmmm )

Compile error is the culprit to not work as my OP screenshot ?!

commented

Im pretty sure, others classes @cursor abilities wont work too, but main problem is earthquake

PS: Sorry double post, cya tomorrow tim

commented

Compile error is different to your OG.

your OG issue is that GSE isn’t updating the unit from target to cursor for that spell.

I meant cursor when I wrote mouseover

commented

OK this is a problem with the SecureActionButtonTemplate in WoW. player works for aoe abilities currently but not cursor

commented

Confirmation of WoW issue: Stanzilla/WoWUIBugs#552 (comment)

commented

#1440 Has the work around to this issue.

commented

Macrotext has been restored and that change allows for @cursor again in a macro line

commented

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