GSE: Sequences, Variables, Macros

GSE: Sequences, Variables, Macros

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GS-Core\Core.lua:180: attempt to call global 'GSTRUnEscapeSequence' (a nil value)

Thrumbar opened this issue ยท 1 comments

commented

Using 1.5.2

16x GS-Core\Core.lua:180: attempt to call global 'GSTRUnEscapeSequence' (a nil value)
GS-Core\Core.lua:180: in function <GS-Core\Core.lua:176>
GS-Core\Core.lua:568: in function GSUpdateSequence' GS-Core\Core.lua:215: in function GSReloadSequences'
GS-Core\Core.lua:422: in function <GS-Core\Core.lua:386>
GS-Core\Core.lua:463: in function <GS-Core\Core.lua:448>

Locals:
name = "Guardian_MT"
sequence =

{
1 = "/cast [nomod] Thrash"
2 = "/cast [nomod] Mangle"
3 = "/cast [nomod] Swipe"
4 = "/cast [mod:shift] Moonfire"
5 = "/cast [mod:shift] Ironfur"
PostMacro = "/startattack
"
authorversion = "v0.2 - Patch: 7.1.0"
author = "HiroYakamura"
version = 1
StepFunction = " limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
"
helpTxt = "Talents: 3131321 - Modifiers: 'Shift' for Galatic Guardian Procs or to use Ironfur; 'Ctrl' for Barkskin on Damage Spikes. Mark of Ursol & Frenz. Regeneration on separate keybind for more control"
specID = 104
PreMacro = "/targetenemy [noharm][dead]
/use [noform] !Bear Form
/castsequence [mod:ctrl,combat] reset=60 Barkskin, Survival Instincts, Survival Instincts, null
"
source = "GS-DruidMacros"
}
button = Guardian_MT {
0 =
WrapScript = defined @FrameXML\SecureHandlers.lua:704
SetFrameRef = defined @FrameXML\SecureHandlers.lua:715
Execute = defined @FrameXML\SecureHandlers.lua:699
UnwrapScript = defined @FrameXML\SecureHandlers.lua:710
}
(*temporary) = defined @FrameXML\SecureHandlers.lua:699
(*temporary) = Guardian_MT {
0 =
WrapScript = defined @FrameXML\SecureHandlers.lua:704
SetFrameRef = defined @FrameXML\SecureHandlers.lua:715
Execute = defined @FrameXML\SecureHandlers.lua:699
UnwrapScript = defined @FrameXML\SecureHandlers.lua:710
}
(*temporary) = "name, macros = self:GetName(), newtable([=======["
(*temporary) = defined =[C]:-1
(*temporary) = "]=======],[=======["
(*temporary) = defined =[C]:-1
(*temporary) = nil
(*temporary) =
{
1 = "/cast [nomod] Thrash"
2 = "/cast [nomod] Mangle"
3 = "/cast [nomod] Swipe"
4 = "/cast [mod:shift] Moonfire"
5 = "/cast [mod:shift] Ironfur"
PostMacro = "/startattack
"
authorversion = "v0.2 - Patch: 7.1.0"
author = "HiroYakamura"
version = 1
StepFunction = " limit = limit or 1
if step == limit then
limit = limit % #macros + 1
step = 1
else
step = step % #macros + 1
end
"
helpTxt = "Talents: 3131321 - Modifiers: 'Shift' for Galatic Guardian Procs or to use Ironfur; 'Ctrl' for Barkskin on Damage Spikes. Mark of Ursol & Frenz. Regeneration on separate keybind for more control"
specID = 104
PreMacro = "/targetenemy [noharm][dead]
/use [noform] !Bear Form
/castsequence [mod:ctrl,combat] reset=60 Barkskin, Survival Instincts, Survival Instincts, null
"
source = "GS-DruidMacros"
}
(*temporary) = "attempt to call global 'GSTRUnEscapeSequence' (a nil value)"
GSFixSequence = defined @GS-Core\Core.lua:167
preparePreMacro = defined @GS-Core\Core.lua:81
L =
{
is unknown. = " is unknown."
No value = "No value"
As GS-E is updated, there may be left over macros that no longer relate to sequences. This will check for these automatically on logout. Alternatively this check can be run via /gs cleanorphans = "As GS-E is updated, there may be left over macros that no longer relate to sequences. This will check for these automatically on logout. Alternatively this check can be run via /gs cleanorphans"
sequenceIndex: = "sequenceIndex: "
Step Function = "Step Function"
Reloading Sequences = "Reloading Sequences"
has been added as a new version and set to active. Please review if this is as expected. = " has been added as a new version and set to active. Please review if this is as expected."
Clear Errors = "Clear Errors"
Matching StepFunction = "Matching StepFunction"
No Help Information Available = "No Help Information Available"
Colour and Accessibility Options = "Colour and Accessibility Options"
Incorporate the second trinket slot into the PostMacro. This is the equivalent of /use [combat] 14 in a PostMacro. = "Incorporate the second trinket slot into the PostMacro. This is the equiva

commented

This wont be fixed in 1.5 - you will need to update to 2.0