GSE: Sequences, Variables, Macros

GSE: Sequences, Variables, Macros

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Non Functioning Macro's

darkwolf469 opened this issue ยท 1 comments

commented

Happens if the stepfunction is set to priority. Also it seems to pick and choose randomly which steps it fires off. In one castsequence it will fire off wing clip over and over but never use Lacerate. @cursor does not seem to function either. Yesterday this was pulling 320k consistently. Now can hardly hold 100k due to not firing off properly.

Here is my sequence:
/castsequence [nochanneling,mod:ctrl] Mongoose Bite; [nochanneling,nomod] Mongoose Bite, Mongoose Bite
/cast [nochanneling,mod:ctrl] Mongoose Bite; [nochanneling,nomod] A Murder of Crows
/cast [nochanneling,mod:ctrl] Mongoose Bite; [nochanneling,nomod][@cursor] Explosive Trap
/cast [nochanneling,mod:ctrl] Mongoose Bite; [nochanneling,nomod] Flanking Strike
/castsequence [nochanneling,mod:ctrl] Mongoose Bite; [nomod,nochanneling] Wing Clip, Lacerate

Message: Interface\AddOns\GSE\API\Events.lua:104: bad argument #1 to 'pairs' (table expected, got nil)
Time: 01/10/17 20:23:00
Count: 1
Stack: [C]: in function pairs' Interface\AddOns\GSE\API\Events.lua:104: in function ?'
...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:145: in function <...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:145>
[string "safecall Dispatcher[2]"]:4: in function <[string "safecall Dispatcher[2]"]:4>
[C]: ?
[string "safecall Dispatcher[2]"]:13: in function ?' ...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: in function Fire'
...AddOns\Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...AddOns\Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
[C]: ?
...rface\AddOns\ZygorGuidesViewer\ZygorGuidesViewer.lua:815: in function `StartupStep'
Interface\AddOns\ZygorGuidesViewer\MasterFrame.lua:6: in function <Interface\AddOns\ZygorGuidesViewer\MasterFrame.lua:4>

Locals: (*temporary) = nil
(*temporary) = "table expected, got nil"
= defined =[C]:-1

commented

Can you export your full macro please?