[BUG] GSE Managed Macro Breaking /castsequence lines at reset=combat/target
LarryThiessen opened this issue ยท 2 comments
[BUG] GSE Managed Macro Breaking /castsequence lines at reset=combat/target
Original In-game Macro:
/targetenemy [noharm,nocombat]
/startattack [nocombat]
/castsequence [nochanneling,nocombat] reset=combat/target Azure Strike, null
/cast [harm,nochanneling,combat] Azure Strike
GSE Managed Macro [See Attached Image]
/targetenemy [noharm,nocombat]/startattack [nocombat]/castsequence [nochanneling,nocombat] reset=combat/target 362969, null/cast [harm,nochanneling,combat] 362969
GSE Manage Breaks the Macro at
reset=combat/target
and Creates
/targetenemy [noharm,nocombat]
/startattack [nocombat]
/castsequence [nochanneling,nocombat] reset=combat
/target Azure Strike, null
/cast [harm,nochanneling,combat] Azure Strike
instead of recompiling the original Ingame macro
/targetenemy [noharm,nocombat]
/startattack [nocombat]
/castsequence [nochanneling,nocombat] reset=combat/target Azure Strike, null
/cast [harm,nochanneling,combat] Azure Strike
๐ต Expected behavior:
To Recomplie to the original ingame macro
๐ต GSE Version:
3.2.07.a Patreon