GSE: Sequences, Variables, Macros

GSE: Sequences, Variables, Macros

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[BUG] GSE Managed Macro Breaking /castsequence lines at reset=combat/target

LarryThiessen opened this issue ยท 2 comments

commented

[BUG] GSE Managed Macro Breaking /castsequence lines at reset=combat/target

Original In-game Macro:

/targetenemy [noharm,nocombat]
/startattack [nocombat]
/castsequence [nochanneling,nocombat] reset=combat/target Azure Strike, null
/cast [harm,nochanneling,combat] Azure Strike

GSE Managed Macro [See Attached Image]

/targetenemy [noharm,nocombat]/startattack [nocombat]/castsequence [nochanneling,nocombat]  reset=combat/target 362969, null/cast [harm,nochanneling,combat] 362969

GSE Manage Breaks the Macro at

reset=combat/target

and Creates

/targetenemy [noharm,nocombat]
/startattack [nocombat]
/castsequence [nochanneling,nocombat] reset=combat
/target Azure Strike, null
/cast [harm,nochanneling,combat] Azure Strike

instead of recompiling the original Ingame macro

/targetenemy [noharm,nocombat]
/startattack [nocombat]
/castsequence [nochanneling,nocombat] reset=combat/target Azure Strike, null
/cast [harm,nochanneling,combat] Azure Strike

๐Ÿ”ต Screenshots:
Wow_wdBqfO3e2C

๐Ÿ”ต Expected behavior:
To Recomplie to the original ingame macro

๐Ÿ”ต GSE Version:
3.2.07.a Patreon

commented

I have a fix but i cant fix the visual /target going purple. It sees that /target is a valid macro command.
image

commented

This is an everythwere thing not just managed macros.