Priority not functioning
darkwolf469 opened this issue · 5 comments
Here is the macro exported. No matter how many times I save it, it defaults to Sequential.
Sequences['DW_Surv_ST'] = {
author="Darkwolf469",
SpecID=255,
Talents = "?,?,?,?,?,?,?",
Help = "Talents: 3112222",
Default=1,
Icon='INV_MISC_QUESTIONMARK',
MacroVersions = {
[1] = {
StepFunction = "Sequential"
KeyPress={
"/targetenemy [noharm][dead]",
"/petattack [@target,harm,combat]",
"/use [nopet,nomod]Call Pet 4",
},
PreMacro={
},
"/castsequence [nochanneling,mod:ctrl] Mongoose Bite; [nochanneling,nomod] Mongoose Bite, Mongoose Bite",
"/cast [nochanneling,mod:ctrl] Mongoose Bite; [nochanneling,nomod] A Murder of Crows",
"/castsequence [nochanneling,mod:ctrl] Mongoose Bite; [@cursor,nochanneling,nomod] Explosive Trap, Dragonsfire Grenade",
"/castsequence [nochanneling,mod:ctrl] Mongoose Bite; [nomod,nochanneling] Wing Clip, Lacerate, Flanking Strike, Flanking Strike",
PostMacro={
"/PetAttack",
"/cast [mod:ctrl,nochanneling] aspect of the eagle",
},
KeyRelease={
},
},
},
},
Message: Interface\AddOns\GSE\API\Events.lua:104: bad argument #1 to 'pairs' (table expected, got nil)
Time: 01/11/17 05:38:38
Count: 6
Stack: [C]: in function pairs' Interface\AddOns\GSE\API\Events.lua:104: in function
?'
...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:145: in function <...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:145>
[string "safecall Dispatcher[2]"]:4: in function <[string "safecall Dispatcher[2]"]:4>
[C]: ?
[string "safecall Dispatcher[2]"]:13: in function ?' ...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: in function
Fire'
...AddOns\Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...AddOns\Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
[C]: in function LoadAddOn' Interface\FrameXML\UIParent.lua:407: in function
UIParentLoadAddOn'
Interface\FrameXML\UIParent.lua:569: in function <Interface\FrameXML\UIParent.lua:568>
[C]: in function OrderHall_LoadUI' Interface\FrameXML\UIParent.lua:632: in function
OrderHall_CheckCommandBar'
Interface\FrameXML\UIParent.lua:1852: in function <Interface\FrameXML\UIParent.lua:907>
[C]: ?
Locals: (*temporary) = nil
(*temporary) = "table expected, got nil"
= defined =[C]:-1
Message: Interface\AddOns\GSE\API\Events.lua:104: bad argument #1 to 'pairs' (table expected, got nil)
Time: 01/11/17 05:38:36
Count: 1
Stack: [C]: in function pairs' Interface\AddOns\GSE\API\Events.lua:104: in function
?'
...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:145: in function <...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:145>
[string "safecall Dispatcher[2]"]:4: in function <[string "safecall Dispatcher[2]"]:4>
[C]: ?
[string "safecall Dispatcher[2]"]:13: in function ?' ...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: in function
Fire'
...AddOns\Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...AddOns\Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:119>
[C]: in function LoadAddOn' Interface\FrameXML\UIParent.lua:407: in function
UIParentLoadAddOn'
Interface\FrameXML\UIParent.lua:430: in function `CombatLog_LoadUI'
Interface\FrameXML\UIParent.lua:1012: in function <Interface\FrameXML\UIParent.lua:907>
[C]: ?
Locals:
This will be addressed in release 4. Already posted this big issue. Thanks Timothy!
I did get priority to work if I exported and changed Sequential to Priority in stepfunction then imported. But the last line will not follow castsequence. Only fires Wing Clip over and over again.