[BUG] Variables not Implemented
FlyinYJ opened this issue ยท 0 comments
๐ต Describe the bug:
Defined variables following the wiki and worked last time I checked (around late Aug).
Now getting error messages like GSE API Missing Variable GSE.V.DPS(1)
In the sequence, compiled template, the unit looks like ["unit"] = "=GSE.V.TANK()" where it used to show the current values.
๐ต To reproduce: (Steps to reproduce the behavior)
- Define new variable
Tank
, following the wiki example of tank (there's a miss indent in the wiki as well) - Create new sequence and guide the Spell (I used Blistering Scales) to target unit by putting
=GSE.V.Tank()
- Click Compiled Template
- See error - ["unit"] = "=GSE.V.Tank()" where it used to show the current values.
๐ต The error:
Paste the error message in this blockquote.
GSE API Missing Variable GSE.V.Tank()
๐ต Expected behavior:
Compiled template being able to recognize the current tank is player in solo. The sequence should cast the Blistering Scales spell onto the player.
๐ต GSE.lua file:
I also shared my sequences here
๐ต Desktop (please complete the following information):
- OS: Windows 11 Pro
- Game Version: Retail 11.0.2.56513
๐ต GSE Version:
- Version: 3.2.13
- Downloaded From: Wago App 2.5.6
๐ต Additional context:
Add any other context about the problem here.