GSE: Sequences, Variables, Macros

GSE: Sequences, Variables, Macros

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[BUG] Beast Master Spec. Concussion Shot

Silicon14asp opened this issue ยท 5 comments

commented

๐Ÿ”ต Describe the bug:
A clear and concise description of what the bug is.

When creating new sequence, selecting Concussion Shot, in Spell box in first block.

๐Ÿ”ต To reproduce: (Steps to reproduce the behavior)
/gse
Select Spell
type in "Concussion Shot"
Save

๐Ÿ”ต The error:
Paste the error message in this blockquote.
MacroName was unable to be programmed. This macro will not fire until error is corrected.

๐Ÿ”ต Screenshots:
If applicable, add screenshots to help explain your problem.

๐Ÿ”ต Expected behavior:
Concussion Shot to fire off and not be renamed Wing Clip, when added into the sequences.

๐Ÿ”ต GSE.lua file:
GSE.lua.txt

๐Ÿ”ต Desktop (please complete the following information):

  • OS: Windows 10 64bit 21H2
  • Game Version 11.02.56647

๐Ÿ”ต GSE Version:

๐Ÿ”ต Additional context:
nope

commented
commented

I watched your video - Read the link on Base Spells it will explain what is happening with Concussive Shot and Wing Clip. Its actually not a bug. When you /cast Wing Clip wow actually casts Concussive Shot as a hunter. It was survival but its part of what happened when they base lined it. On that page are three commands - run them and you will get the same result.

All hunters start as Survival and Marksmanship and Beast Master are overlaid on top now. The bit about Base Spells has been happening since Legion.

commented

Concussive Shot to fire off and not be renamed Wing Clip, when added into the sequences.

Wing Clip is the base spell for Concussive Shot - This is expected see https://github.com/TimothyLuke/GSE-Advanced-Macro-Compiler/wiki/Base-Spells

I am also unable to replicate your issue with the spell block. Did you enter a valid unit name?

image

commented

Current version of GSE is also 3.2.14-e so you may need to update

commented

Using the sequence on the dummy:

image

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