[BUG] GSE: Export window not showing when all option "Show All Sequences" is selected.
Gutitout opened this issue ยท 0 comments
๐ต Describe the bug:
GSE: Export window not showing in Classic when Show All Sequences in Editor is checked in General settings.
๐ต To reproduce: (Steps to reproduce the behavior)
- Go to General settings.
- Click on Show All Sequences in Editor
- Go to a Sequence and try to Export it.
- See error
๐ต The error:
Paste the error message in this blockquote.
7x GSE_QoL/QoL.lua:298: attempt to concatenate local 'val' (a nil value)
[string "@GSE_QoL/QoL.lua"]:298: in function `GUIAdvancedExport'
[string "@GSE_GUI/Export.lua"]:170: in function `GUIExport'
[string "@GSE_GUI/Editor.lua"]:202: in function <GSE_GUI/Editor.lua:201>
[string "=(tail call)"]: ?
[string "=[C]"]: in function `securecallfunction'
[string "@Blizzard_Menu/Menu.lua"]:868: in function `Pick'
[string "@Blizzard_Menu/MenuTemplates.lua"]:74: in function <Blizzard_Menu/MenuTemplates.lua:68>
Locals:
exportframe = <table> {
sequencename = ""
sizer_se = Frame {
}
sizer_e = Frame {
}
userdata = <table> {
}
base = <table> {
}
type = "Frame"
AceGUIWidgetVersion = 30
classid = 5
children = <table> {
}
titletext = FontString {
}
statustext = FontString {
}
events = <table> {
}
frame = Frame {
}
sizer_s = Frame {
}
titlebg = Texture {
}
content = Frame {
}
localstatus = <table> {
}
}
exportTable = <table> {
Variables = <table> {
}
Macros = <table> {
}
ElementCount = 0
Sequences = <table> {
}
}
HeaderRow = <table> {
type = "SimpleGroup"
AceGUIWidgetVersion = 20
width = "fill"
userdata = <table> {
}
base = <table> {
}
events = <table> {
}
frame = Frame {
}
content = Frame {
}
children = <table> {
}
}
SequenceDropDown = <table> {
pullout = <table> {
}
button_cover = Button {
}
userdata = <table> {
}
list = <table> {
}
events = <table> {
}
base = <table> {
}
label = FontString {
}
alignoffset = 12
AceGUIWidgetVersion = 36
button = AceGUI30DropDown14Button {
}
text = AceGUI30DropDown14Text {
}
type = "Dropdown"
dropdown = AceGUI30DropDown14 {
}
count = 14
frame = Frame {
}
}
sid = 5
cid = 3
(for state) = nil
(for control) = "3,3,crogin_Sur-AOE,0"
k = "3,3,crogin_Sur-AOE,0"
v = "crogin_Sur-AOE"
elements = <table> {
1 = "3"
2 = "3"
3 = "crogin_Sur-AOE"
4 = "0"
}
classid = 3
specid = 3
val = nil
(*temporary) = 3
(*temporary) = nil
(*temporary) = 3
(*temporary) = "3Hunter"
(*temporary) = true
(*temporary) = "attempt to concatenate local 'val' (a nil value)"
L = <table> {
was imported with the following errors. = " was imported with the following errors."
Local Function: = "Local Function: "
Scenario = "Scenario"
Actionbar Buttons = "Actionbar Buttons"
About = "About"
Heroic setting changed to Default. = "Heroic setting changed to Default."
Step Function = "Step Function"
Copy this link and paste it into a chat window. = "Copy this link and paste it into a chat window."
Resets sequences back to the initial state when out of combat. = "Resets sequences back to the initial state when out of combat."
Colour and Accessibility Options = "Colour and Accessibility Options"
Set Key to Bind = "Set Key to Bind"
The default sizes of each window. = "The default sizes of each window."
Left Shift Key = "Left Shift Key"
Print to the chat window if the alt, shift, control modifiers as well as the button pressed on each macro keypress. = "Print to the chat window if the alt, shift, control modifiers as well as the button pressed on each macro keypress."
Add Talent Loadout = "Add Talent Loadout"
Processing Collection of %s Elements. = "Processing Collection of %s Elements."
GSE Macro Stubs have been reset to KeyDown configuration. The /click command needs to be `/click TEMPLATENAME LeftButton t` (Note the 't' here is required along with the LeftButton.) = "GSE Macro Stubs have been reset to KeyDown configuration. The /click command needs to be `/click TEMPLATENAME LeftButton t` (Note the 't' here is required along with the LeftButton.)"
GSE2 Retro interface loaded. Type `%s/gse2 import%s` to import an old GSE2 string or `%s/gse2 edit%s` to mock up a new template using the GSE2 editor. = "GSE2 Retro interface loaded. Type `%s/gse2 import%s` to import an old GSE2 string or `%s/gse2 edit%s` to mock up a new template using the GSE2 editor."
Received Sequence = "Received Sequence "
Boolean Functions are GSE variables that return either a true or false value. = "Boolean Functions are GSE variables that return either a true or false value."
To correct this either delete the version via the GSE Editor or enter the following command to delete this macro totally. %s/run GSE.DeleteSequence (%i, %s)%s = "To correct this either delete the version via the GSE Editor or enter the following command to delete this macro totally. %s/run GSE.DeleteSequence (%i, %s)%s"
Default Keybinding Height = "Default Keybinding Height"
Close to Maximum Macros.|r You can have a maximum of = "Close to Maximum Macros.|r You can have a maximum of "
There was an error pr
๐ต Screenshots:
If applicable, add screenshots to help explain your problem.
๐ต Expected behavior:
A clear and concise description of what you expected to happen.
๐ต GSE.lua file:
This is not related to any one GSE Sequence. GSE: Export window does appear in Retail, but not in Classic.
A workaround is to uncheck Show All Sequences in Editor is checked in General settings.
๐ต Desktop (please complete the following information):
- OS: Macintosh 15.1.1
- Game Version Classic Cataclysm 4.1
๐ต GSE Version:
- Version: 3.2.17-a-5-g55b2424-PatronBuild Released
- Downloaded From: GSE Discord
๐ต Additional context:
Add any other context about the problem here.