GSE: Sequences, Variables, Macros

GSE: Sequences, Variables, Macros

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[ENH] Custom Default Icon for Button overrides

TerohsLab opened this issue ยท 4 comments

commented

๐ŸŸข How does GSE currently work
My GSE button overrides show the default GSE logo when out of combat

๐ŸŸข Describe the solution you'd like
I would like to set a custom icon for sequences which use button overrides. I remember us having this feature before TWW broke everything.

๐ŸŸข Describe alternatives you've considered
Maybe GSE can somehow detect the first used spell in that sequence instead and auto default to it?

๐ŸŸข Additional context
All my GSE sequences are macro's because i override the buttons also used for flying

commented

As Bartender's core is LibActionButton this is how it is. If you want the alternative behaviour that you are suggesting you need to disable Bartender

commented

I dont understand what you mean by this : "All my GSE sequences are macro's because i override the buttons also used for flying"

Do you mean your macros are macro commands? Are you using spell blocks and normal macros on your bars?

What you are prescribing is what happens with normal action bars and Actionbar Overrides. LibActionBar based mods have different behaviour as the buttons are different and behave differently.

commented

https://i.imgur.com/33HvDvI.jpeg

You can see the default GSE icons below. The sequences itself work perfectly fine in combat and change pictures accordingly. Just the "idle" icon is "off".

I forget to mention this is with bartender.

commented

Could you explain how this is related to LibActionButton and where i might could dig in further?