
[ENH] Have Editor Expand / Re-Open Sequence Area that we had open when closed and Reopened
LarryThiessen opened this issue Β· 1 comments
π’ How does GSE currently work
In the Current Build when you close the editor and reopen it - you have to re-expand/reopen Class > Spec.
- leaving it open sounds good in theory but the window can not be sized small enough reasonably to do this and still use it. Meaning if we made it small enough to leave open we would then have to resize the window each time to work in the editor.
π’ Describe the solution you'd like
Have Editor expand/reopen what we had open when the editor was closed.
π’ Additional context
Can you make the TEXT clickable like the + sign so we do not have to find that 15x15 + sign to expand/reopen the menu
This is possible.
When we had one window the close button would Hide it and when you reopened it just showed it. Now though there can be multiple windows so close actually throws away the window.
I would need to add a Hide button and then when you clicked the main menu show all hidden editors.
The icon size isnβt something I control. The entire left menu is AceGUI. The size of this is dependant on your normal game font size. From what I understand changing your UI scale is what changes this.