GSE: Sequences, Variables, Macros

GSE: Sequences, Variables, Macros

8M Downloads

[BUG] Keybinding same button to different loadout doesn't recognize the sequence after talent change

dennyb opened this issue Β· 3 comments

commented

πŸ”΅ Describe the bug:
So when Keybinding different sequences to different loadouts, GSE is still using the "old" sequence before new talent change.
After "/reload" GSE recognize the changed talent and is using the right sequence then.

πŸ”΅ To reproduce: (Steps to reproduce the behavior)

  1. Create 2 sequencen
  2. Keybind 1 Key to both sequencen but with different talents
  3. use the key, see spell usage
  4. change talent via "Talents"
  5. use same key, see spell usage

πŸ”΅ The error:
No error, but wrong sequence used (shown for example in GSE Debuggger)

πŸ”΅ Expected behavior:
Use the right sequence after Talent Change without needing /reload

πŸ”΅ Desktop (please complete the following information):

  • OS: Windows 11 64bit
  • Game Version retail 11.1

πŸ”΅ GSE Version:

commented

This won’t work if you don’t have any keybinds set to not use talents as well.

How this works is you set a default set of keybinds for your spec and then choose that if I use these talents change these keybinds.

commented

This is also detailed on the Keybinding Wiki Page.

commented

Moving this to the Q and A area is its actually not a bug and working the way it has been designed.