
[BUG] Keybinding same button to different loadout doesn't recognize the sequence after talent change
dennyb opened this issue Β· 3 comments
π΅ Describe the bug:
So when Keybinding different sequences to different loadouts, GSE is still using the "old" sequence before new talent change.
After "/reload" GSE recognize the changed talent and is using the right sequence then.
π΅ To reproduce: (Steps to reproduce the behavior)
- Create 2 sequencen
- Keybind 1 Key to both sequencen but with different talents
- use the key, see spell usage
- change talent via "Talents"
- use same key, see spell usage
π΅ The error:
No error, but wrong sequence used (shown for example in GSE Debuggger)
π΅ Expected behavior:
Use the right sequence after Talent Change without needing /reload
π΅ Desktop (please complete the following information):
- OS: Windows 11 64bit
- Game Version retail 11.1
π΅ GSE Version:
- Version: 3.2.24
- Downloaded From: https://www.curseforge.com
This wonβt work if you donβt have any keybinds set to not use talents as well.
How this works is you set a default set of keybinds for your spec and then choose that if I use these talents change these keybinds.