GSE: Sequences, Variables, Macros

GSE: Sequences, Variables, Macros

7M Downloads

Handle user with more that 120 macros.

TimothyLuke opened this issue · 2 comments

commented

Hello, loved using GS and this looks like it will make everything easier.

I am getting the below message everytime i do /gs and nothing else happens :(

I am using the updated version

Message: Interface\AddOns\GS-Core\Core.lua:204: CreateMacro() failed, already have 120 macros
Time: 07/24/16 13:53:42
Count: 1
Stack: [C]: in function CreateMacro' Interface\AddOns\GS-Core\Core.lua:204: in function <Interface\AddOns\GS-Core\Core.lua:198> Interface\AddOns\GS-Core\Core.lua:228: in function <Interface\AddOns\GS-Core\Core.lua:210> Interface\AddOns\GS-Core\Core.lua:293: in function?'
Interface\FrameXML\ChatFrame.lua:4332: in function ChatEdit_ParseText' Interface\FrameXML\ChatFrame.lua:4000: in functionChatEdit_SendText'
Interface\FrameXML\ChatFrame.lua:4036: in function `ChatEdit_OnEnterPressed'
[string ":OnEnterPressed"]:1: in function <[string ":OnEnterPressed"]:1>

Locals: (_temporary) = "DB_RetAoE"
(_temporary) = "Ability_Paladin_DivineStorm"
(_temporary) = "#showtooltip
/click DB_RetAoE"
(_temporary) = 1

Thanks for the great addon

commented

THe 120 macro limit is account wide not character wide. Need to do some more work on being proactive about this occuring.

commented

Gutitout - The game allows many General Macros, but only 18 “Toon” Specific Macros. It would help if
Gnome Sequencer - Enhanced would also allow us to store/edit in General Macros, or automatically overflow into General Macros when “Toon” Specific Macros is full.