GSE: Sequences, Variables, Macros

GSE: Sequences, Variables, Macros

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[BUG] Unable to Import or Save Sequences.

Closed this issue Β· 2 comments

commented

πŸ”΅ Describe the bug:
A clear and concise description of what the bug is.
Unable to Import or Save sequences

πŸ”΅ To reproduce: (Steps to reproduce the behavior)
Unable to reproduce as the issue is persistent

πŸ”΅ The error:
Paste the error message in this blockquote.
This error appears on client boot or reload. left out the 209 local tables, if you actually need them let me know. Error was pulled from Bugsack as GSE did not give me an actual error, just stalls.

2x GSE/API/Storage.lua:813: script ran too long
[GSE/API/Storage.lua]:813: in function <GSE/API/Storage.lua:788>
[tail call]: ?
[GSE/API/Storage.lua]:827: in function 'processAction'
[GSE/API/Storage.lua]:1000: in function 'CompileTemplate'
[GSE/API/Storage.lua]:269: in function 'func'
[GSE/API/Storage.lua]:196: in function 'PerformReloadSequences'
[GSE/API/Events.lua]:316: in function '?'
[BugSack/Libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua]:109: in function <...ack/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>
[C]: ?
[BugSack/Libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua]:19: in function <...ack/Libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:15>
[BugSack/Libs/CallbackHandler-1.0-8/CallbackHandler-1.0.lua]:54: in function 'Fire'
[GSE/Lib/AceEvent-3.0-4/AceEvent-3.0.lua]:120: in function <GSE/Lib/AceEvent-3.0/AceEvent-3.0.lua:119>

πŸ”΅ Screenshots:
If applicable, add screenshots to help explain your problem.
N/A, no visual that will help

πŸ”΅ Expected behavior:
A clear and concise description of what you expected to happen.
Expected a sequence to import, or save

πŸ”΅ GSE.lua file:
Please provide your GSE.lua file or the export string for the specific macro that is causing an issue.

  • To find the GSE.lua file:
  1. First, make sure you have enabled the "File Name Extensions" checkbox in Explorer (View tab)
  2. Browse to C:\path\to\wow\_retail_\WTF\Account\YourAccountName\SavedVariables\ or /path/to/WoW/_retail_/WTF/Account/YourAccountName/SavedVariables
  3. Copy the GSE.lua file to your Desktop
  4. Rename this copy to GSA.lua.txt
  5. Then just drag it here in your message
  • Note: If you do not include your GSE.lua file you are wasting your time and mine. 90% of the time, the first thing I will ask for is "Can you please upload your GSE.lua file?". This file is needed with the error to work out Why that error occured for you.

GSE.lua.txt

πŸ”΅ Desktop (please complete the following information):

  • OS: [e.g. Windows 10 64bit]
  • Game Version [e.g. classic/bcc/retail (9.1.0)]

Win11 64
Retail 11.1.5.61265

πŸ”΅ GSE Version:

  • Version: [e.g. 3.x.y]
  • Downloaded From: [e.g. https://www.curseforge.com]
    Version 3.2.31 from curseforge (using overwolf app, not site)

πŸ”΅ Additional context:
Add any other context about the problem here.

Preformed a forceclean to wipe bucket, then followed instructions on a full clean of the gse.lua. When this did not work, did a fresh install of my wow client. Reinstalled all mods, when issue persisted, disabled all mods save gse and bugsack. Same issue, Imports will not populate and Sequences will not save when edited.

At this point I'm just waiting for the new patch, but thought you should know.

commented

So being curious, I took the time to read the GSE.lua.txt I sent. It seems it is still seeing the Elfyau addon installs that I no longer have installed since reinstalling my client a second time. Is there somewhere else this is being saved that a reinstall, or manually deleteing the GSE.lua and backups would not clean out?
I tried installing one just now to see if they would work, but the addon sequences don't populate either.

I should also state that I did succeed in importing one sequence from wowlazymacros, but it imported once, saved a 2 block addition on both imported sequences, then returned to not saving or importing. I since have read some of the discussions and will be going to wagio.io from now on. I pulled a sequence import from there to see if it would populate, but no dice.

commented

This isn’t a bug. This is a case of Garbage in - Garbage Out - moving this to the discussion area.