GSE: Sequences, Variables, Macros

GSE: Sequences, Variables, Macros

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[BUG] Replace on sequence creates a new version

trafalger1801 opened this issue · 6 comments

commented

🔵 Describe the bug:
When importing an updated sequence selecting "replace" will create a new version of the sequence instead of overwriting the current sequence.

🔵 To reproduce: (Steps to reproduce the behavior)

  1. Go to "import"
  2. Import Code
  3. Select "Replace"

🔵 The error:
No error is reported just not working as intended.

🔵 Expected behavior:
Would expect it not to create a new version would replace the current sequence fully.

🔵 Desktop (please complete the following information):

  • OS: MacOS
  • Game Version retail

🔵 GSE Version:

  • Version: 3.2.32-2-g1741e8b-PatronBuild
commented

Unsure if this applies to this error or not but I also am unable to see 'Plugins' for example I downloaded SLG's plugin pack and it does not appear in the Plugin's option dialog. Did not want to open another bug report if related to this one.

Image Image

No plugin button
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commented

Interestingly enough attempting to open a .lua directly in MacOS and I get the following error:

Image

Did Apple change something that could be borking up the subsystem lua files?

commented
commented
commented

Then I would be looking at the plugin author. It would suggest that the plugin hasn’t told GSE it exists.

As for your original error I cannot replicate that behaviour. When I choose replace it just replaces.

commented

so i figured out how to duplicate this and how to fix it. just an FYI. So when you import i have it defaulted in options to "Overwrite" if you just hit Continue it will add a new version. If i select the drop down list and change it to anything else...lets say "new version" and then select "Overwrite" (the original choice) and press continue it will then correctly overwrite the old version with the new version imported