Target=true is now a blocked action stopping Macro Execution.
andrewkhunn opened this issue · 12 comments
Not sure what changed, but macros are definitely not working in 2.0.12. Would appreciate a rollback while you work on a fix as things are just not working at all right now.
What information would be helpful? I can copy paste the macro, but it's just totally not firing at all under 2.0.12 and works great under 2.0.11.
Already downgraded via CurseForge.
Updated to 2.0.13 and my macro still isn't working. Reverting to 2.0.11 works.
Sequences['Gatling'] = {
Author="Scotus@Mal'Ganis (Enmity Edit)",
SpecID=251,
Talents = "2233211/3",
Helplink = "http://bit.ly/2jNjdEs",
Help = "PvP:231123 -- 20ms Repeat Rate",
Default=1,
Icon='INV_MISC_QUESTIONMARK',
MacroVersions = {
[1] = {
StepFunction = "[[Sequential]]",
KeyPress={
"/cast [mod:alt,combat] Death Strike",
"/cast [mod:shift,combat] Icebound Fortitude",
"/cast [mod:shift,combat] Death Strike",
"/cast [mod:shift,combat] Death Strike",
"/cast [mod:shift,combat] Arcane Torrent",
"/cast [mod:shift,combat] Death Strike",
"/cast [mod:shift,combat] Death Strike",
"/cast [combat] Pillar of Frost",
},
PreMacro={
},
"/cast [combat] Chill Streak(Honor Talent)",
"/cast [talent:7/1,combat] Obliteration; [talent:7/3,combat] Glacial Advance",
"/cast [combat] Obliterate",
"/cast [combat] Obliterate",
"/cast [combat] Obliterate",
"/castsequence Howling Blast, Frost Strike, Obliterate, Frost Strike, Obliterate, Empower Rune Weapon",
"/castsequence Howling Blast, Obliterate, Frost Strike, [talent:6/1,combat] Frostscythe, [talent:7/3,combat] Glacial Advance",
"/castsequence reset=combat Frost Strike, Obliterate, [talent:6/1,combat] Frostscythe",
"/cast [talent:6/1,combat] Frostscythe",
"/cast [combat] Obliterate",
"/cast [combat] Frost Strike",
"/cast [combat] Obliterate",
"/cast [combat] Frost Strike",
"/cast [combat] Remorseless Winter",
PostMacro={
},
KeyRelease={
"/targetenemy [noharm][dead]",
"/cast [combat] Anti-Magic Shell",
},
},
},
}
NP - I have a 102 DK which I will spend some time with to see what this is doing.
I think it has something to do with all of the [combat]
modifiers. Pre-2.0.12 my macro would not execute unless I had acquired a target. Post-2.0.12, simply having a target isn't enough. I need to initiate an auto-attack and then the macro will function fine.
Pre-2.0.12 I had it turned on. After that I've been messing with it to try and get things running.
Currently, I stripped out all the [combat]
checks and am running with the require target on and everything is working as it was previously.