GSE: Sequences, Variables, Macros

GSE: Sequences, Variables, Macros

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Macros stop working in raids

jweter opened this issue · 4 comments

commented

I've been having a major problem during most LFR's and Normal raids during boss fights where my macros will lock up at seemingly random times until I can do a /reloadui
Where can I look to see the error? or fix it. I'm using 2.0.14 release

commented
commented

Here is the bug report from bugsack

11x GSE\API\StringFunctions.lua:46: bad argument #1 to 'gsub' (string expected, got table)
[C]: in function gsub' GSE\API\StringFunctions.lua:46: in function UnEscapeString'
GSE\API\StringFunctions.lua:34: in function UnEscapeTable' GSE\API\StringFunctions.lua:8: in function UnEscapeSequence'
GSE\API\Events.lua:102: in function ?' ...ibraries\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:145: in function <...ibraries\CallbackHandler-1.0\CallbackHandler-1.0.lua:145> [string "safecall Dispatcher[2]"]:4: in function <[string "safecall Dispatcher[2]"]:4> [C]: ? [string "safecall Dispatcher[2]"]:13: in function ?'
...ibraries\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:90: in function Fire' ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <ElvUI\Libraries\AceEvent-3.0\AceEvent-3.0.lua:119> [C]: ? [C]: in function LoadAddOn'
FrameXML\UIParent.lua:407: in function UIParentLoadAddOn' FrameXML\UIParent.lua:482: in function ArtifactFrame_LoadUI'
FrameXML\UIParent.lua:1497: in function <FrameXML\UIParent.lua:907>
[C]: in function SocketInventoryItem' FrameXML\PaperDollFrame.lua:1522: in function PaperDollItemSlotButton_OnModifiedClick'
[string ":OnClick"]:2: in function <[string ":OnClick"]:1>

Locals:
nil

commented

It seems to lock up one macro at a time but, will lock anything and everything up given enough time.
I'm still not sure what causes it, it locks up macro even with no /castsequence in them.

commented