LUA Error as per Buggrabber
PoPsPinto opened this issue · 5 comments
992x FrameXML\RestrictedExecution.lua:431: Call failed: FrameXML\RestrictedExecution.lua:126: Direct table creation is not permitted
[C]: ?
FrameXML\RestrictedExecution.lua:431: in function <FrameXML\RestrictedExecution.lua:420>
(tail call): ?
(tail call): ?
FrameXML\SecureHandlers.lua:499: in function <FrameXML\SecureHandlers.lua:473>
[C]: in function SetAttribute' FrameXML\SecureHandlers.lua:743: in function <FrameXML\SecureHandlers.lua:725> (tail call): ? GSE\API\Storage.lua:586: in function
OOCUpdateSequence'
GSE\API\Events.lua:336: in function `?'
...ceDetails\Libs\AceTimer-3.0\AceTimer-3.0-17.lua:53: in function <...ceDetails\Libs\AceTimer-3.0\AceTimer-3.0.lua:48>
Locals:
(*temporary) = "Call failed: FrameXML\RestrictedExecution.lua:126: Direct table creation is not permitted"
So, I have deleted all sequences on all characters. And the issue still popped up, which makes me believe either I have a program compatibility issue or its in the core of the code.
Attached is a photo of my addons. I currently use LUI but the issue existed when I used ElvUI as well. I currently am only running one script.
Here is my string
Sequences['Prot'] = {
-- This Sequence was exported from GSE 2.2.03.
Author="PoPs",
SpecID=66,
Talents = "21??1?2",
Default=1,
MacroVersions = {
[1] = {
Trinket1=false,
Trinket2=false,
Head=false,
Neck=false,
Belt=false,
Ring1=false,
Ring2=false,
StepFunction = "Sequential",
KeyPress={
"/targetenemy [noharm][dead]",
},
PreMacro={
},
"/cast Avenger's Shield",
"/castsequence reset=7 Consecration, Consecration",
"/castsequence reset=6 Judgment",
"/cast !Consecration",
"/cast Avenger's Shield",
"/cast Judgment",
"/cast !Blessed Hammer",
"/cast Hammer of the Righteous",
"/cast !Judgment",
PostMacro={
},
KeyRelease={
"/startattack",
},
},
},
}