Place "/console Sound_EnableErrorSpeech 1" at the end of postmacro
quicksylver opened this issue · 2 comments
Needs adjusted... See code below, Core.lua, line 46. This loads the other PostMacro information before the final "/console Sound_EnableErrorSpeech 1"
postmacro = postmacro .. "/console Sound_EnableErrorSpeech 1\n"
Example (Incorrect, v1.2.3):
[20:53:36] Dump: value=_G['ProtST']:GetAttribute('PostMacro')
[20:53:36] [1]="\
/use [combat] 14\
/use [combat] 13\
/use [combat] 12\
/use [combat] 11\
/run UIErrorsFrame:Clear()\
/script UIErrorsFrame:Hide();\
/console Sound_EnableErrorSpeech 1\
/cast Shield of the Righteous\
/cast Ave"...+16
Example (Corrected):
[22:30:24] Dump: value=_G['ProtST']:GetAttribute('PostMacro')
[22:30:24] [1]="/use [combat] 14\
/use [combat] 13\
/use [combat] 12\
/use [combat] 11\
/run UIErrorsFrame:Clear()\
/script UIErrorsFrame:Hide();\
/cast Shield of the Righteous\
/cast Avenger’s Shield\
/console Sound_Enabl"...+16
It should actually be :
[22:30:24] Dump: value=_G['ProtST']:GetAttribute('PostMacro')
[22:30:24] [1]="
/cast Shield of the Righteous\
/cast Avenger’s Shield\
/use [combat] 14\
/use [combat] 13\
/use [combat] 12\
/use [combat] 11\
/run UIErrorsFrame:Clear()\
/script UIErrorsFrame:Hide();\
/console Sound_Enabl"...+16
The extra stuff should be after the player stuff.