GSE: Sequences, Variables, Macros

GSE: Sequences, Variables, Macros

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Deal with Widfire Bomb changes from Wild Enfusion

chopixelogic opened this issue · 10 comments

commented

Specific:
When I have the talent Mongoose Bite, creating a macro with /cast Raptor Strike won't activate it.
If the macro contains /cast Mongoose Strike, sometimes when saved, the text switch to /cast Raptor Strike
Variations of Shrapnel Bomb won't cast unless you put them in the macro like this
/cast [nomod,combat] Pheromone Bomb
/cast [nomod,combat] Volatile Bomb
/cast [nomod,combat] Shrapnel Bomb

commented

Also check on wowhead and search the spell by name. In the HTML header is the spell number..

commented

I need more than that - I need the actual spell ids of what the base spell id is and what the updated version is. I need to know what should be in here:

https://github.com/TimothyLuke/GnomeSequencer-Enhanced/blob/master/GSE/API/Statics.lua#L355

commented

how do you get a spell id?

commented

Raptor Strike. 262839
Mongoose Bite. 259387

commented
commented

when you have the talent, your skill will rorate all three of them randomly. The same button can have any of the 3 at any time

commented

Shrapnel Bomb: 270335
Volatile Bomb: 271045
Pheromone Bomb: 270323

commented
commented

You cant macro that any differently to what you have done:

/cast [nomod,combat] Pheromone Bomb
/cast [nomod,combat] Volatile Bomb
/cast [nomod,combat] Shrapnel Bomb

There is no base ability to call.

commented

Addition to hunter
Statics.BaseSpellTable[270335] = 259495 -- Shrapnel Bomb -> Wildfire Bomb
Statics.BaseSpellTable[270323] = 259495 -- Pheromone Bomb -> Wildfire Bomb
Statics.BaseSpellTable[271045] = 259495 -- Volatile Bomb -> Wildfire Bomb

Thanks @cymiric