GSE: Sequences, Variables, Macros

GSE: Sequences, Variables, Macros

8M Downloads

Translator.lua:215: script ran too long

Thrumbar opened this issue ยท 3 comments

commented

1x GSE\API\Translator.lua:215: script ran too long
GSE\API\Translator.lua:215: in function GetConditionalsFromString' GSE\API\Translator.lua:180: in function TranslateSpell'
GSE\API\Translator.lua:93: in function TranslateString' GSE\API\Translator.lua:42: in function TranslateSequence'
GSE\API\Storage.lua:652: in function OOCUpdateSequence' GSE\API\Events.lua:374: in function ?'
DataStore\libs\AceTimer-3.0\AceTimer-3.0-17.lua:55: in function <DataStore\libs\AceTimer-3.0\AceTimer-3.0.lua:50>

Locals:
str = "8921"
found = false
mods = ""
leftstr = nil
rightstr = nil
leftfound = false
(for index) = 3
(for limit) = 4
(for step) = 1
(*temporary) = 3
(*temporary) = "2"
(*temporary) = "8921"
(*temporary) = 3
(*temporary) = 3
(*temporary) = "2"
(*temporary) = nil
(*temporary) = nil
(*temporary) = "script ran too long"
GSE =

{
ResetButtons = defined @gse\API\Storage.lua:610
GUIShowDebugWindow = defined @GSE_GUI\DebugWindow.lua:17
GetClassIcon = defined @gse\API\CharacterFunctions.lua:41
StartOOCTimer = defined @gse\API\Events.lua:359
ReportTargetProtection = defined @gse\API\Options.lua:711
CloneSequence = defined @gse\API\Storage.lua:14
SplitCastSequence = defined @gse\API\StringFunctions.lua:79
ObjectExists = defined @gse\API\StringFunctions.lua:229
GetCurrentTalents = defined @gse\API\CharacterFunctions.lua:86
UnregisterComm = defined @datastore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:153
StopOOCTimer = defined @gse\API\Events.lua:364
OutputQueue =
{
}
MediaPath = "Addons\GSE\Media"
inArena = false
PerformOneOffEvents = defined @gse\API\OneOffEvents.lua:6
GUIRecordFrame =
{
}
DebugDumpButton = defined @gse\API\Storage.lua:730
GetSpecNames = defined @gse\API\CharacterFunctions.lua:72
GUIConfirmDeleteSequence = defined @GSE_GUI\GUIFunctions.lua:17
CurrentGCD = 0.948000
GSSlash = defined @gse\API\Events.lua:285
inDungeon = false
UsedSequences =
{
}
ScheduleTimer = defined @datastore\libs\AceTimer-3.0\AceTimer-3.0.lua:94
ImportCompressedMacroCollection = defined @gse\API\Storage.lua:217
UnsavedOptions =
{
}
UpdateIcon = defined @gse\API\Storage.lua:1100
ADDON_LOADED = defined @gse\API\Events.lua:113
RegisterMessage = defined @datastore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:90
UnregisterMessage = defined @datastore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:153
OOCTimer =
{
}
UnEscapeSequence = defined @gse\API\StringFunctions.lua:6
GUIUpdateExportBox = defined @GSE_GUI\Export.lua:88
TranslateSpell = defined @gse\API\Translator.lua:159
pairsByKeys = defined @gse\API\StringFunctions.lua:156
SendCommMessage = defined @datastore\libs\AceComm-3.0\AceComm-3.0.lua:87
GUICompressFrame =
{
}
OpenOptionsPanel = defined @GSE_GUI\GUIFunctions.lua:163
UpdateSequence = defined @gse\API\Storage.lua:622
UnregisterAllComm = defined @datastore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:174
SetEnabledState = defined @datastore\libs\AceAddon-3.0\AceAddon-3.0.lua:424
OnInitialize = defined @GSE_GUI\GUIFunctions.lua:155
isSpecIDForCurrentClass = defined @gse\API\CharacterFunctions.lua:60
ZONE_CHANGED_NEW_AREA = defined @gse\API\Events.lua:55
DebugOutput = ""
Static =
{
}
StandardAddInPacks =
{
}
GUISetColour = defined @GSE_GUI\GUIFunctions.lua:150
GUIGetColour = defined @GSE_GUI\GUIFunctions.lua:145
GUI =
{
}
PLAYER_ENTERING_WORLD = defined @gse\API\Events.lua:107
GetDefaultIcon = defined @gse\API\Storage.lua:939
Translato

commented

Hey Mate, This is the perfect example of "I have a lawnmower. It's broken, please fix it." I have no idea what else was occuring when this happened, what you were trying to do, or .....

I really need more information on how to make this happen so I can fix it.

commented

Was doing a BG group Isle of Conquest.. Noticed the error after the loss. Was using
https://wowlazymacros.com/forums/topic/disco-chicken-season-1-m-and-raid-build-by-admiral-smurf/
AdmiralSmurf's macro Balance Druid Dungeon/Raid Macro. Also noticed the AoE version was not changing icons and was unresponsive.... Will try reinstalling it again...

commented

Not changing icons could be because it was using a castsequence. If you dont have the right stat mix for that it can hang.