GSE: Sequences, Variables, Macros

GSE: Sequences, Variables, Macros

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[crazy feature] Ignore spells/abilities not found yet

lcestou opened this issue · 3 comments

commented

Hello Timo,

Not sure if this is even possible or something useful but I can see a niche for it.

I wonder if spells that are not recognized by the editor (they do not show up with syntax highlight) because the character haven't learned it yet it, can be skipped on the sequence or on any of the macro boxes.

Example of uses:

  1. People try to use a macro and it locks up because they forgot to put the talents right and therefore the ability called off in the macro can't be found. So the macro skips it to partially use the macro.
  2. Players can use the same macro of a high level character on a low level, because the spells get skipped if not found. The macro can growth with the character.

Not sure if this is the current behavior, but I have read in the past where some people have forgotten to put the right talents and the macro was not working for them because of it.

A ramification for the example 1, it could be a feature of highlighting in red the spell or a tooltip message saying that "the spell or ability is not in the spellbook check talents or lvl" something like that. Is making it a little dumb proof and probably not needed, but is a nice feedback to have when not paying attention and might of overlooked lol.

commented
commented
commented

Ok, cool.

Thanks Tim!

PS: Did you ever received the logos?