Add new base abilities to override list
TimothyLuke opened this issue · 11 comments
GSE stores the base ability in macros as when You cast the base ability, the temporary or proc/talent updated version of the macro is cast by the game client automatically. Eg if you have Crusade and /cast Avenging Wrath, Crusade is cast by WoW instead. Unfortunately the reverse is not true. If you /cast Crusade and don’t have the talent, it won’t cast Avenging Wrath.
There are some new talents and abilities, need to compile any changes.
Warrior:
Cleave -> Sweeping Strikes
Warbreaker -> Colossal Smash
Shadowlands Talents Name Base Spell Changes
https://docs.google.com/spreadsheets/d/1rJibHQBxvvNkNu1QfgBdurUvQl_egKczerd4Rx7eEGU/edit?usp=sharing
I added 3 more lines in the spreadsheet at the bottom that I encountered recently that were not explicitly commented in the talent but did change/updated the macro names.
Oh lol, I did also installed today google sheets in the phone to add those haha.
Anyway I'm off from work, these are the lines I was talking about:
New Moon | Half Moon | Balance
New Moon | Full Moon | Balance
Shadowform | Voidform | Shadow
NEw Moon, Full Moon and Half Moon don't replace each other - they are unique abilities that enable and disable each other but its not a Base -> upgrade thing. You need to manage this in the macro.
The behavior I got with New Moon and Half Moon / Full Moon is the same as others. I had to put "/use" so it wouldn't change if for some reason you do not use all the charges and stays half way and the macro happens to update the name.
The macro spell got renamed at some point to Half Moon or Full Moon once and it would not fired up that spell anymore until I changed it back to New Moon. New Moon it works for both but not backwards if that makes sense.