Parse macro conditional for modifiers and skip that line if the modifier doesn't apply
Furyswipesvg opened this issue · 6 comments
Example for sequence:
/cast [nomod] firestorm
/cast [nomod] facebop
/cast [mod:alt] ubersmash
If user is holding alt down this sequence will execute ubersmash in one click.
If user is not holding alt down, this sequence will execute firestorm on click 1, facebop on click 2, and firestorm on click 3
What you can do instead is
cast [mod:alt] ubersmash; firestorm
cast [mod:alt] ubersmash; facebop
Or even better put
cast [mod:alt] ubersmash
In KeyPress and put
/cast firestorm
/cast facebop
in the normal part of the macro.
I use IsAltKeyDown() in combat--it's not protected. I use it for follow.
--This is meant to be in your alt-4 macro, and gets everyone to follow and assist the focus (meant to be your current window toon)
if FSMB_game == "shadow" or FSMB_game=="classic" then
if not IsAltKeyDown() and not IsControlKeyDown() and not IsShiftKeyDown() then
FollowUnit(unitname(FSMB_raidleader))
end
elseif not IAmFocus() and FSMB_raidleader and IsAltKeyDown() then
FollowUnit(unitname(FSMB_raidleader))
end
end
But the way GSE is currently architected it only knows about the current line when you click. It doesn’t know that 4 clicks later there is an alt line. And calling that code in the act area of GSE gets an interface action blocked errors. I use it in other places within GSE after the macro line has been executed.