Make the thumb (on the Sequence Debugger window) go down when the output frame is full of lines
xan2622 opened this issue · 4 comments
Is your feature request related to a problem? Please describe.
On the Sequence Debugger window: the thumb stays at the top of the vertical scrollbar when the output frame is full of lines.
Describe the solution you'd like
The thumb should stay at the bottom, to let the player read the latest lines.
To Reproduce
Steps to reproduce the behavior:
- Open the Sequence Debugger window
- Click on the Enable button
- Wait for the Output frame to be full of lines
- Notice how the thumb behaves (it stays at the top while lines appear and it moves up if it has been placed at the bottom)
Screenshots
Animation.mp4
Desktop
OS: Windows 10 64bits pro
Hardware: nvidia GTX 1070 8GB - driver: 466.47
Game Version
World of Warcraft Shadowlands version 9.0.5.38556 (french language)
GSE Version
Version: 2.6.53
This feature uses a lot of system resources and doing this will kill all the resources in your computer in seconds and crash your computer. This limitation is why it doesn’t do this. (It did I. The past and this was the best compromise.
As a workaround, could there be an option (in Options > Debug) to reverse the order of spells that appear in the Sequence Debugger?
This would allow to always display the latest spell at the top (and also get rid of this scrollbar issue).