[ENH] Allow variables to be specified as the input to a Pause Block.
betterftr opened this issue · 2 comments
Hi, this is a special one. The idea behind it is this particular api call :
/run local i = select(1,UnitRangedDamage('player')); print(i);
It checks your toon's current attack speed, works in combat, tested it, it updates.
https://imgur.com/a/KxWNzio
I want to feed this number into the GSE pause block. (*1000 so its compatible with GSE3 MS) possibly as variable and then pass the variable to the pause block.
Then I could create the famous hunter macro that existed in TBC, with dynamically updating pause block.
Is this possible? What do you think?
The problem is not the seeing this value. The problem is that once combat starts and you ask for this value you can display it anywhere, you can make it flash on the screen, you can rotate the display of that value 1000 different ways but if you try to feed that updated value into a mod or a macro that mod / macro will stop functioning. You simply can’t do anything dynamic to the execution of your macro once combat starts.
TimothyLuke
… On 22 Jun 2021, at 8:26 am, betterftr ***@***.***> wrote:
Hi, this is a special one. The idea behind it is this particular api call :
/run local i = select(1,UnitRangedDamage('player')); print(i);
It checks your toon's current attack speed, works in combat, tested it, it updates.
https://imgur.com/a/KxWNzio
I want to feed this number into the GSE pause block. (*1000 so its compatible with GSE3 MS) possibly as variable and then pass the variable to the pause block.
Then I could create the famous hunter macro that existed in TBC, with dynamically updating pause block.
Is this possible? What do you think?
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