GSE: Sequences, Variables, Macros

GSE: Sequences, Variables, Macros

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when I click on anything , whenever I start battle, when i use any type of transportation[BUG]

jesmars1 opened this issue ยท 2 comments

commented

Describe the bug
A clear and concise description of what the bug is.
Message: Interface\FrameXML\RestrictedExecution.lua:431: Call failed: Interface\FrameXML\RestrictedExecution.lua:126: [string "name, macros = self:GetName(), newtable([=======[/run sfx=GetCV..."]:5953: function or expression too complex near '[=======[/run sfx=GetCVar("Sound_EnableSFX");
/run ers=GetCVar("Sound_EnableErrorSpeech");
/console Sound_EnableSFX 0
/console Sound_EnableErrorSpeech 0
/run sfx=GetCVar("Sound_EnableSFX");
/run ers=GetCVar("Sound_EnableErrorSpeech");
/console Sound_EnableSFX 0
/console Sound_EnableErrorSpeech 0
/targetenemy [noharm][dead]
/castsequence [nochanneling] Tiger Palm, Rising Sun Kick
/cast Fists of Fury
/cast Touch of Death
/cast Fist of the White Tiger
/use [combat,nochanneling] 13
/use [combat,nochanneling] 14
/run SetCVar("Sound_EnableSFX",sfx);
/run SetCVar("Sound_EnableErrorSpeech",ers);
/script UIErrorsFrame:Hide();
/run UIErrorsFrame:Clear()
/use [combat,nochanneling] 13
/use [combat,nochanneling] 14
/run SetCVar("Sound_EnableSFX",sfx);
/run SetCVar("Sound_EnableErrorSpeech",ers);
/script UIErrorsFrame:Hide();
/run UIErrorsFrame:Clear()]=======]'
Time: Thu Jul 1 14:03:40 2021
Count: 3
Stack: Interface\FrameXML\RestrictedExecution.lua:431: Call failed: Interface\FrameXML\RestrictedExecution.lua:126: [string "name, macros = self:GetName(), newtable([=======[/run sfx=GetCV..."]:5953: function or expression too complex near '[=======[/run sfx=GetCVar("Sound_EnableSFX");
/run ers=GetCVar("Sound_EnableErrorSpeech");
/console Sound_EnableSFX 0
/console Sound_EnableErrorSpeech 0
/run sfx=GetCVar("Sound_EnableSFX");
/run ers=GetCVar("Sound_EnableErrorSpeech");
/console Sound_EnableSFX 0
/console Sound_EnableErrorSpeech 0
/targetenemy [noharm][dead]
/castsequence [nochanneling] Tiger Palm, Rising Sun Kick
/cast Fists of Fury
/cast Touch of Death
/cast Fist of the White Tiger
/use [combat,nochanneling] 13
/use [combat,nochanneling] 14
/run SetCVar("Sound_EnableSFX",sfx);
/run SetCVar("Sound_EnableErrorSpeech",ers);
/script UIErrorsFrame:Hide();
/run UIErrorsFrame:Clear()
/use [combat,nochanneling] 13
/use [combat,nochanneling] 14
/run SetCVar("Sound_EnableSFX",sfx);
/run SetCVar("Sound_EnableErrorSpeech",ers);
/script UIErrorsFrame:Hide();
/run UIErrorsFrame:Clear()]=======]'
[string "=[C]"]: ?
[string "=[C]"]: ?
[string "@interface\FrameXML\RestrictedExecution.lua"]:431: in function <Interface\FrameXML\RestrictedExecution.lua:420>
[string "=(tail call)"]: ?
[string "=(tail call)"]: ?
[string "@interface\FrameXML\SecureHandlers.lua"]:499: in function <Interface\FrameXML\SecureHandlers.lua:473>
[string "=[C]"]: in function SetAttribute' [string "@Interface\FrameXML\SecureHandlers.lua"]:743: in function <Interface\FrameXML\SecureHandlers.lua:725> [string "=(tail call)"]: ? [string "@Interface\AddOns\GSE\API\Storage.lua"]:1479: in function CreateGSE3Button'
[string "@interface\AddOns\GSE\API\Storage.lua"]:513: in function OOCUpdateSequence' [string "@Interface\AddOns\GSE\API\Events.lua"]:459: in function ?'
[string "@interface\AddOns\Details\Libs\AceTimer-3.0\AceTimer-3.0.lua"]:55: in function <...ce\AddOns\Details\Libs\AceTimer-3.0\AceTimer-3.0.lua:50>

Expected behavior
not to have an error
Screenshots
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Desktop (please complete the following information):

  • OS: [Windows 10 64bit]
  • Game Version [retail/9.1]

GSE Version

  • Version: 7/1/2021
    GSE-3.0.08.zip
    Release
    9.1.0
  • Downloaded From: [curseforge app]

Additional context
Add any other context about the problem here.

commented

Hi @jesmars1.

Your error looks similar to #901

commented

Closed as a duplicate of #901. This is a user macro problem - Fix your macro as described there. Your macros are recompiled every time you exit combat, zone, flag or I flag for PvP etc. You will get this error until you fix or remove the macro.

if you put garbage into GSE you will get errors like this. Garbage in - Garbage Out