GSE: Sequences, Variables, Macros

GSE: Sequences, Variables, Macros

6M Downloads

[BUG] Make the Sequence Debugger show spells that have been written with conditionals

xan2622 opened this issue · 2 comments

commented

Describe the bug
The Sequence Debugger doesn't display spells when they are written this way:
/cast [talent:2/2] Barrage; [talent:2/3] Explosive Shot

When I have this talent activated, the Explosive Shot is casted on the target (training dummy) but it is not shown in the Sequence Debugger.

Same if I change my talent (in row 2) to Barrage: the spell is correctly casted on the dummy but not shown in the Sequence Debugger either.

Screenshots

Here is my macro:
macro

Here are my current talents:
talents

Here is the Debugger window:
debugger

Expected behavior
The Sequence Debugger should display the spell even if the Action Block contain a line like this one:
/cast [talent:2/2] Barrage; [talent:2/3] Explosive Shot

Or maybe I have made an error while typing my macro?

Desktop
OS: Windows 10 64bits pro
Hardware: nvidia GTX 1070 8GB - driver: 471.11

Game Version
World of Warcraft Shadowlands version 9.1.0.39291 (English language)

GSE Version
Version: 3.0.14

commented
commented

Argh. 😔
I did read this article in the past but I somehow suceeded to forgot about this "rule".
Sorry.