GSE: Sequences, Variables, Macros

GSE: Sequences, Variables, Macros

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[BUG] Error Creating loops

jallstein opened this issue · 7 comments

commented

Creating a loop block causes the sequence editor to go completely blank.
Issue exists for versions 3.0.16 and 3.0.17 TBCC. Reverting back to version 3.0.15 removes the problem.

commented
commented

i get the same issue here is the lua error, tried the fix setbackdrop same issue,

x1 GSE\API\Statics.lua:471: bad argument #1 to 'ipairs' (table expected, got string)
Stack: [string "=[C]"]: in function 'ipairs'
[string "@gse\API\Statics.lua"]:471: in function <GSE\API\Statics.lua:469>
[string "@GSE_GUI\Editor.lua"]:1635: in function <GSE_GUI\Editor.lua:1391>
[string "@GSE_GUI\Editor.lua"]:1864: in function <GSE_GUI\Editor.lua:1668>
[string "@GSE_GUI\Editor.lua"]:1990: in function 'DrawSequenceEditor'
[string "@GSE_GUI\Editor.lua"]:1072: in function 'GUIDrawMacroEditor'
[string "@GSE_GUI\Editor.lua"]:2269: in function 'GUISelectEditorTab'
[string "@GSE_GUI\Editor.lua"]:227: in function <GSE_GUI\Editor.lua:226>
[string "=[C]"]: ?
[string "@ace3\AceGUI-3.0\AceGUI-3.0-41.lua"]:72: in function <Ace3\AceGUI-3.0\AceGUI-3.0.lua:70>
[string "@ace3\AceGUI-3.0\AceGUI-3.0-41.lua"]:306: in function 'Fire'
[string "@ace3\AceGUI-3.0-41\widgets\AceGUIContainer-TabGroup.lua"]:156: in function 'SelectTab'
[string "@GSE_GUI\Editor.lua"]:789: in function <GSE_GUI\Editor.lua:787>
[string "@GSE_GUI\Editor.lua"]:992: in function <GSE_GUI\Editor.lua:980>
[string "=[C]"]: ?
[string "@ace3\AceGUI-3.0\AceGUI-3.0-41.lua"]:72: in function <Ace3\AceGUI-3.0\AceGUI-3.0.lua:70>
[string "@ace3\AceGUI-3.0\AceGUI-3.0-41.lua"]:306: in function 'Fire'
[string "@ace3\AceGUI-3.0-41\widgets\AceGUIWidget-Icon.lua"]:26: in function <Ace3\AceGUI-3.0\widgets\AceGUIWidget-Icon.lua:25>
Time: 2021/07/05 20:28:13 Index: 1/1
Locals:
None

commented
commented

its happening with new macros and old

here is my raw
{
["Variables"] = {
["KeyRelease"] = {
[1] = "/castsequence [nochanneling,nopet] Summon Felguard; [nochanneling,@pet,dead] Fel Domination, Summon Felguard; Axe Toss"
},
["KeyPress"] = {
[1] = "/targetenemy [noharm]",
[2] = "/petattack [pet,harm]",
[3] = "/petassist [pet,harm]",
[4] = "/petpassive [noharm]",
[5] = "/cast [mod:shift] Hand of Gul'dan; [mod:ctrl] Demonbolt; [mod:alt] Mortal Coil"
}
},
["Actions"] = {
[1] = {
[1] = "KeyPress",
[2] = "/cast [nochanneling,combat,exists] Grimoire: Felguard",
[3] = "KeyRelease",
["Type"] = "Action"
},
[2] = {
[1] = "KeyPress",
[2] = "/cast [nochanneling,combat,exists] Soul Rot",
[3] = "KeyRelease",
["Type"] = "Action"
},
[3] = {
[1] = {
[1] = "KeyPress",
[2] = "/cast [nochanneling,exists] Call Dreadstalkers",
[3] = "KeyRelease",
["Type"] = "Action"
},
[2] = {
[1] = "KeyPress",
[2] = "/cast [nochanneling,combat,exists] Shadow Bolt",
[3] = "KeyRelease",
["Type"] = "Action"
},
["Repeat"] = 1,
["Type"] = "Loop",
["StepFunction"] = "Priority"
},
[4] = {
[1] = {
[1] = "KeyPress",
[2] = "/cast [nochanneling,combat,exists] Summon Demonic Tyrant",
[3] = "KeyRelease",
["Type"] = "Action"
},
[2] = {
[1] = "KeyPress",
[2] = "/cast [nochanneling,combat,exists] Summon Vilefiend",
[3] = "KeyRelease",
["Type"] = "Action"
},
["Repeat"] = 1,
["Type"] = "Loop",
["StepFunction"] = "Priority"
}
},
["InbuiltVariables"] = {
["Ring2"] = false,
["Head"] = false,
["Combat"] = true,
["Trinket2"] = true,
["Neck"] = false,
["Trinket1"] = true,
["Belt"] = false,
["Ring1"] = false
}
}

commented
commented
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DEMON-07042021

Talents: 1103032

This macro contains 3 macro templates. This Sequence was exported from GSE 3.0.17.

  • The Default macro template is 1
commented

the error is in ver 3 after i copied 2 and cleared it.