GSE: Sequences, Variables, Macros

GSE: Sequences, Variables, Macros

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[BUG]

ardCOR3 opened this issue Β· 10 comments

commented

πŸ”΅ Describe the bug:
completely lost my spells on tab two for PVP :(

πŸ”΅ To reproduce:
Steps to reproduce the behavior.
i am not sure how to reproduce this error there than testing, changing spells, leaving combat, changing spells, and the tab gives error

πŸ”΅ The error:
Paste the error message in this blockquote.

Message: Interface\AddOns\GSE_GUI\Editor.lua:1090: bad argument #1 to 'concat' (table expected, got string)
Time: Wed Jul  7 20:45:27 2021
Count: 1
Stack: Interface\AddOns\GSE_GUI\Editor.lua:1090: bad argument #1 to 'concat' (table expected, got string)
[string "=[C]"]: in function `concat'
[string "@Interface\AddOns\GSE_GUI\Editor.lua"]:1090: in function `GUIDrawMacroEditor'
[string "@Interface\AddOns\GSE_GUI\Editor.lua"]:3152: in function `GUISelectEditorTab'
[string "@Interface\AddOns\GSE_GUI\Editor.lua"]:278: in function <Interface\AddOns\GSE_GUI\Editor.lua:277>
[string "=[C]"]: ?
[string "@Interface\AddOns\GSE\Lib\AceGUI-3.0\AceGUI-3.0.lua"]:72: in function <Interface\AddOns\GSE\Lib\AceGUI-3.0\AceGUI-3.0.lua:70>
[string "@Interface\AddOns\GSE\Lib\AceGUI-3.0\AceGUI-3.0.lua"]:306: in function `Fire'
[string "@Interface\AddOns\GSE\Lib\AceGUI-3.0\widgets\AceGUIContainer-TabGroup.lua"]:156: in function `SelectTab'
[string "@Interface\AddOns\GSE\Lib\AceGUI-3.0\widgets\AceGUIContainer-TabGroup.lua"]:67: in function <...\Lib\AceGUI-3.0\widgets\AceGUIContainer-TabGroup.lua:64>

Locals: <none>

πŸ”΅ Screenshots:
image

πŸ”΅ Expected behavior:
to be able to change spells

πŸ”΅ Desktop (please complete the following information):

  • OS: [Windows 10 64bit]
  • Game Version [retail (9.1.0)]

πŸ”΅ GSE Version:

  • Version: [3.0.20]
  • Downloaded From: [https://www.curseforge.com]
commented

This was also a duplicate of #950

Permanent fix will be released in 3.0.21

commented

Hi @TimothyLuke
Where would i find the string to correct to a table as I'm guessing it was because I left a variable created and empty
You had the same thing with your Safety Variable. It was a string instead of a table

["Safety"] = ""

the "" needed to be {} so

["Safety"] = {}

As i would like to keep my GSE macro private, (unless i can private message you)

commented
commented

@TimothyLuke , if you need to know it happened again "without above update" when I >renamed the variable to something else<

commented

Okay yeah, I managed to fix it in raw edit with the update thanks ! and no errors cheers mate , top guy

commented
commented

So i made a new macro and decided to start again, and It happened again when i added a new variable

commented

i stopped it from happening by importing another working macro from gse.lua, but renaming it and then modifying it from there

commented