Problem with languageerrata.lua
tiegars opened this issue · 7 comments
I have installed new Version 1.4.1 and activate languageerrata.lua. Now same problem. Error in loading game. And "last stand" not function. Here the Warrior:
languageerrata.lua Code:
-- This file is to allow you to correct misspellings from the translator.
-- This is not for the feint at heart.
-- GS-E uses the enUS dictionary as the master disctionary. If a word is not
-- translated (comes up red) it means it is missing from the disctionary. If
-- it is missing completely and not just misspelt you will need to add the reverse
-- for your language
-- To use this you need to uncomment the function below. and put the correction
-- pointing to a spellID.
-- -- This function converts an enUS spell name to an ID.
GSAvailableLanguages[GSTRStaticHash]["enUS"] = {
["Last Stand"] = 12975,
}
-- -- This function converts a lowercalse enUS spell name to an ID.
GSAvailableLanguages[GSTRStaticShadow]["enUS"] = {
["last stand"] = 12975,
}
-- -- This function adds a spell to your local language.
-- -- You can override GetLocale() and provide a specific language like "esMX"
GSAvailableLanguages[GSTRStaticKey]["deDE"] = {
[12975] = ["Letztes Gefecht"],
}
What is wrong?
Thx for help!
No I don't. I cant create the problem. If i put your code in my myMacros
file its fine. All I can come up with is that the "'s copied into the file
are the wrong ones and look right
["Letztes Gefecht"], what if you make it
['Letztes Gefecht'],
do you get the same problem?
On Thu, Oct 6, 2016 at 1:28 AM, tiegars [email protected] wrote:
And you have a solution?
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