GW2 UI

GW2 UI

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Quest Timer Frame suddenly doesn't exist anymore on vanilla

Amanthuul opened this issue ยท 0 comments

commented

If skin is enabled, ui doesn't load

5x ...faceGW2_UI/settings/moveableFrameHandler.lua:569: attempt to index local 'parent' (a nil value)
[string "@GW2_UI/settings/moveableFrameHandler.lua"]:569: in function <...faceGW2_UI/settings/moveableFrameHandler.lua:563>
[string "@GW2_UI/settings/moveableFrameHandler.lua"]:656: in function `RegisterMovableFrame'
[string "@GW2_UI/immersive/skins/questTimers.lua"]:6: in function `LoadQuestTimersSkin'
[string "@GW2_UI/GW2_ui.lua"]:594: in function <GW2_UI/GW2_ui.lua:534>
[string "@GW2_UI/GW2_ui.lua"]:823: in function <GW2_UI/GW2_ui.lua:821>

Locals:
parent = nil
displayName = "Quest Timers"
settingsName = "QUEST_TIMERS_FRAME_POSITION"
size = nil
frameOptions = <table> {
 1 = "default"
 2 = "scaleable"
}
mhf = nil
postdrag = nil
tags = "All,BLIZZARD"
mf = Gw_QUEST_TIMERS_FRAME_POSITION {
 0 = <userdata>
 WrapScript = <function> defined @Blizzard_FrameXML/SecureHandlers.lua:782
 SetFrameRef = <function> defined @Blizzard_FrameXML/SecureHandlers.lua:793
 Execute = <function> defined @Blizzard_FrameXML/SecureHandlers.lua:777
 UnwrapScript = <function> defined @Blizzard_FrameXML/SecureHandlers.lua:788
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = Gw_QUEST_TIMERS_FRAME_POSITION {
 0 = <userdata>
 WrapScript = <function> defined @Blizzard_FrameXML/SecureHandlers.lua:782
 SetFrameRef = <function> defined @Blizzard_FrameXML/SecureHandlers.lua:793
 Execute = <function> defined @Blizzard_FrameXML/SecureHandlers.lua:777
 UnwrapScript = <function> defined @Blizzard_FrameXML/SecureHandlers.lua:788
}
(*temporary) = Gw_QUEST_TIMERS_FRAME_POSITION {
 0 = <userdata>
 WrapScript = <function> defined @Blizzard_FrameXML/SecureHandlers.lua:782
 SetFrameRef = <function> defined @Blizzard_FrameXML/SecureHandlers.lua:793
 Execute = <function> defined @Blizzard_FrameXML/SecureHandlers.lua:777
 UnwrapScript = <function> defined @Blizzard_FrameXML/SecureHandlers.lua:788
}
(*temporary) = nil
(*temporary) = "RightButton"
(*temporary) = <userdata>
(*temporary) = "SecureHandlerStateTemplate"
(*temporary) = "Button"
(*temporary) = "Gw_QUEST_TIMERS_FRAME_POSITION"
(*temporary) = UIParent {
 Show = <function> defined =[C]:-1
 SetScale = <function> defined =[C]:-1
 variablesLoaded = true
 0 = <userdata>
 firstTimeLoaded = 1
 Hide = <function> defined =[C]:-1
}
(*temporary) = "attempt to index local 'parent' (a nil value)"
GetSetting = <function> defined @GW2_UI/settings/api.lua:34
GetDefault = <function> defined @GW2_UI/settings/api.lua:29
AllTags = <table> {
 1 = "All"
 2 = "Blizzard"
}
SetupTagDropdown = <function> defined @GW2_UI/settings/moveableFrameHandler.lua:55
GW = <table> {
 getBuffs = <function> defined @GW2_UI/core/auras.lua:58
 PlayerSelectPvp = <function> defined @GW2_UI/mainbar/healthglobe.lua:133
 GetTimeInfo = <function> defined @GW2_UI/core/cooldowns.lua:17
 mylevel = 60
 HandleNextPrevButton = <function> defined @GW2_UI/core/toolkit.lua:433
 GridUpdateAuras = <function> defined @GW2_UI/units/gridUtils.lua:889
 UpdatePlayerFrameSettings = <function> defined @GW2_UI/units/playerFrame.lua:113
 LoadAddonListSkin = <function> defined @GW2_UI/immersive/skins/addonManager.lua:4
 setBuffData = <function> defined @GW2_UI/core/auras.lua:149
 updateHealthbarColor = <function> defined @GW2_UI/units/unitframes.lua:200
 EnableTooltip = <function> defined @GW2_UI/core/utils.lua:511
 HandleIcon = <function> defined @GW2_UI/immersive/skins/utils.lua:363
 detailsControls_OnHide = <function> defined @GW2_UI/character/reputation.lua:134
 screenwidth = 2528
 GridUpdateAwayData = <function> defined @GW2_UI/units/gridUtils.lua:437
 updateBagContainers = <function> defined @GW2_UI/inventory/bag.lua:292
 AddToAnimation = <function> defined @GW2_UI/GW2_ui.lua:65
 evAddonLoaded = <function> defined @GW2_UI/GW2_ui.lua:405
 onBankResizeStop = <function> defined @GW2_UI/inventory/bank.lua:243
 AddToClique = <function> defined @GW2_UI/GW2_ui.lua:854
 animations = <table> {
 }
 ImportProfile = <function> defined @GW2_UI/settings/api.lua:236
 UpdateHudScale = <function> defined @GW2_UI/GW2_ui.lua:346
 SetDeadIcon = <f

image