Hekili Priority Helper

Hekili Priority Helper

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[REC] MM Hunter Volley Trick Shots timing with Aimed Shot

Lipstopica opened this issue ยท 5 comments

commented

Before You Begin

  • I confirm that I have downloaded the latest version of the addon.
  • I am not playing on a private server.
  • I checked for an existing, open ticket for this issue and was not able to find one.
  • I edited the title of this issue (above) so that it describes the issue I am reporting.
  • I am reporting an issue with the default priority included with the specialization (imported or edited priorities are not supported).

Describe the Issue

On MM Hunter, doing an opener in AoE (without lust) and pretty sure during combat to it will follow the simcraft to Aimed Shot > Aimed Shot > Rapid Fire... but then Hekili will suggest to do an Aimed Shot isntead of the simc Multi-Shot. The buff Trick Shots runs out before the Aimed Shot even goes off, way before. Meaning it's not hitting multi targets.

I can only imagine this is because it's not working with the "buff.trick_shots.remains >= execute_time"

In the Snapshot I have linked, I took the snap at 0.1 seconds left of the rapid fire, still suggesting Aimed Shot, when Trick Shots has 0.7 left on its duration.

How to Reproduce

Take Volley talent
Follow Hekili on multi target dummies without Lust
Follow until you done the following Aimed Shot > Aimed Shot > Rapid Fire
Watch the duration of Tricked Shots from Volley run out before you can even get an Aimed Shot off

Snapshot (Link)

https://pastebin.com/HALWCewV

Raidbots Sim Report (Link)

https://www.raidbots.com/simbot/report/8LTZR7pwpQYkaWYX5ZUVUi

Additional Information

No response

Contact Information

Smudgie#2425

commented

There are multiple criteria for casting Aimed Shot in that scenario, not just Trick Shots. However, there is a bug because the focused_trickery_count should be stuck at 0 while you don't have the tier set.

 - this entry's criteria PASSES: ( buff.trick_shots.remains[0.63] >= execute_time[1.26] | focused_trickery_count[30.00] > 0 ) & ( buff.precise_shots.down[false] | full_recharge_time[3.95] < cast_time[0.73] + gcd.execute[1.26] | buff.trueshot.up[true] | set_bonus.tier28_4pc[0.00] & runeforge.secrets_of_the_unblinking_vigil.enabled[false] )
# Criteria Pass/Fail
A buff.trick_shots.remains[0.63] >= execute_time[1.26] Fail
B focused_trickery_count[30.00] > 0 Pass
C buff.precise_shots.down[false] Fail
D full_recharge_time[3.95] < cast_time[0.73] + gcd.execute[1.26] Fail
E buff.trueshot.up[true] Pass
F set_bonus.tier28_4pc[0.00] & runeforge.secrets_of_the_unblinking_vigil.enabled[false] Fail

Conditions are: ( A or B ) and ( C or D or E or F ). B and E are sufficient criteria for the recommendation. But that would go away once I prevent you from getting credit for spending Focus for the 4pc bonus that you don't have.

commented

Oh so if I understood correctly. It currently thinks I have the 4pc bonus effect? So it thinks because I spend the rage, I should have the buff of trick shots? due to the two casts of aimed shot which is over 40 rage spent.

commented

No, it doesn't think you actually have the 4pc (set_bonus.tier28_4pc[0.00] means "you don't have the 4pc"), but the tracking mechanism that counts focus spent is still running anyway (focused_trickery_count[30.00]). It's a simple fix.

commented

Can confirm, fixed in new update. Thank you.

commented

Will post in actual release in a little bit.