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[REC] Outlaw w/ Concealed Blunderbuss recommends pistol shot at max CP with Blunderbuss proc active

fzarr opened this issue ยท 7 comments

commented

Before You Begin

  • I confirm that I have downloaded the latest version of the addon.
  • I am not playing on a private server.
  • I checked for an existing, open ticket for this issue and was not able to find one.
  • I edited the title of this issue (above) so that it describes the issue I am reporting.
  • I am reporting an issue with the default priority included with the specialization (imported or edited priorities are not supported).

Describe the Issue

Expected to use a finisher at max cp (or even max cp -1) first, otherwise over-capping a lot of CP from using the blunderbuss proc.

How to Reproduce

Difficult to reproduce this one as it doesn't always happen. I followed the rotation on a target dummy until I was able to produce a snapshot of the issue.

Snapshot (Link)

https://pastebin.com/EJ7eeL6f

Raidbots Sim Report (Link)

No response

Additional Information

No response

Contact Information

No response

commented

Fix is in 1.0.1 (and 1.0.1a).

commented

I think this might be caused by the finish_condition variable not getting set correctly:

From the snapshot:

combo_points.current[5.00] >= cp_max_spend[6.00] - buff.broadside.up[false] - ( buff.opportunity.up[true] * talent.quick_draw.enabled[false] | buff.concealed_blunderbuss.up[true] ) | effective_combo_points[5.00] >= cp_max_spend[6.00]

The expression cp_max_spend[6.00] - buff.broadside.up[false] - ( buff.opportunity.up[true] * talent.quick_draw.enabled[false] | buff.concealed_blunderbuss.up[true] ) should be calculated as 5 due to buff.concealed_blunderbuss.up being true and subtracting 1, but not sure if that is happening here?

commented

Please provide an updated snapshot using the latest alpha of the addon.

commented

FWIW: quickly checked this out on latest alpha.
https://pastebin.com/8RvxvUEg

commented

Try editing Outlaw - default - 5 from:

combo_points >= cp_max_spend - buff.broadside.up - ( buff.opportunity.up * talent.quick_draw.enabled | buff.concealed_blunderbuss.up ) | effective_combo_points >= cp_max_spend

To:

combo_points >= cp_max_spend - buff.broadside.up - ( buff.opportunity.up & talent.quick_draw.enabled | buff.concealed_blunderbuss.up ) | effective_combo_points >= cp_max_spend

(The change is * to &.)

commented

Changing * to & seems to have fixed it.

commented

https://pastebin.com/mcDPktd0 to confirm this fix.